Make the Borderlands 3. Period.
How about Starcraft Ghost?
Every game should have the option to remap buttons. Now if only there was an option to have a game specific custom mapping. I cant count the times I threw a granade instead of sneaking/crouching in a game, because of muscle reflex.
This would be so awesome!
Yeah, the headline is hilarious. And the article clearly satirical. I didnt expect butthurt comments tho.
Now I want a creepy scifi open world game from ND.
Ive searched for the reason behind these attacks, but found nothing other than "for the laughs". I mean, really? Just to annoy people? No gain, no cause, no real damage. Its just sad and stupid.
Remember how they showed the first gameplay of God of War 3? It was also a pre alpha and didnt knock my socks off. Then I played the game and my jaw dropped.
This! Africa was awesome.
True, and there are many more concetps of kratos. Yet I dont remember seeing the dog one.
Where is my FFXII remaster SE? Didnt they promised it based on FFX/X2 remaster sales?
Pretty much my thoughts. Its nice and nostalgic, but really, the grey is just, you know, grey. To each his own I guess.
Ubi makes fun of itself in Rogue. There is a hidden tablet or something, basically a text message where a so called Abstergo game developer talks about a new game, where they want to reuse old assets as much as possible to save money but also make the game feel fresh. I LOLd more than I should have.
SPOILER. I love the game so far, btw. Nice plot twist and change of sides. Really makes a difference to be a templar hunting assassins. I almost feel bad for so many dead assassins. Almost...
Maybe Im old fashioned, but arent devs supposed to battle bugs BEFORE games release?
How can this happen with a game like this? Also with Battlefield 4? Its focus is online competetive gameplay. So much hype, su much testing, and open/closed betas, yet it still happens.
Are devs that pressured to release unfinished games? QA doesnt mean anything now?
Sometimes, change is good and necessary. Ask any Assassins Creed fan out there.
Besides this is ND. These guys made a dozen of award winning games. In a row (!).
Exactly, all the green just seems out of place. I mean it looks great technically, compared to the original.
I remember visiting the Oasis for the first time, thinking wow look at all the trees... wierd.
Why do enemy bodies loose weight after death? Example 23:30, when the giant dies he changes into rubber lightweight doll, bouncing around ridiculously.
Kinda takes the atmosphere away. Its been like this since the first demons game. Heavy geared knight vs heavy geared monster in a slow tactical face off of skill and stamina, yet after death its like running over a rubber duck.
No, not an open world. Expect multiple areas with branching paths to one another.
And the tightness is intentional. All souls games were kind of claustrophobic, I expect this to be like that.
That was one hellish castle.