Both of these are fantastic games. Too bad the world is full of superficial gonks. "I'd rather a shit idea well-expressed, than astounding, sick concepts with technical issues" - everyone [about both Cyberpunk and Mafia iii].
Great article didn't know lots of this
F**kin' eh bud
The game does function correctly, even if not for you! And you should care about its dysfunction IN SO FAR AS you PAY FOR A GOOD. Consumer issues exist and have a place.
But of course "as a paid for good" is (thankfully) not the only way there is to read or assess something. Nor does it invalidate or swallow up other modes of analysis. Its dysfunctionality for you does not invalidate its functionality in optimal instance. If you care about games (over "consum...
Yea man. Super cool presentation of core cyberpunk conceit (technocommodification of human beings: the main story beat!). Funny that it ends the opposite of where neuromancer starts (in some cases anyway). Fine writing and quests too, Panam and crucified Josh stand out in particular. Edited for spelling
The bugs make it... wait for it... a great game with bugs! Woah, never seen THAT before. Get yer cameras!
For reals tho, we are simply arguing that, esp considering the existence of an optimal build, the bugs are a matter of expression of the game (not the thing being expressed). Akin to "gum on my seat in theater, bad movie" or "smudged words on page, terrible novel 1/10". The lies are a consumer matter, not anything to do with the game OBJECTIVELY. An ...
Right!
No, you are (and your cozy perception of yourself and the "consumer" at the center of the universe). In another world we'd be talking about this fine game instead of how it doesn't work on your seven year old hardware.
Its totally awesome how they only realized they had a year of work left to do after being memed. And how they open wide and swallow the humiliation (yea I'm sure you love Craig, phil).
"Too much water in pokemon" lady is back to tell us that transhumanism and commodification of our bodies isn't REALLY what cyber punk is about. Let's complain the game lacks talk about REAL interesting cyberpunk-y things, like "labeling the other", "diaspora" and "losing a home" (you know, just the "humanism" part; all that technology, late-stage capitalism and dystopia are really just superficial window dressing acc to reviewer). <...
If they smoked anything good we might see some better ideas.
6 question why someone acquainted with 5 bothers with opal in the first place or ever started with 1-4. Opals are a fine example (like the lemon agents in watch dogs or silver bars in Far Cry 5) of how to monetize a game and catch the attention and dollars of those willing to dispose of it cheaply (with superfluous insertions like the entire ubisoft store), while leaving the internal progression structure intact. Edited for grammar
Great analysis cheers
Interesting subject. Perhaps death is ultimately samey in games, after a few gens of messing around, to retain both risk and progression, though some neat experimental approaches (and plenty of permadeath modes) do exist. Death Stranding (mentioned in another comment) actually is a good example: its feels less like a handwavey dismissal of the conceit, to die and have your corpse destroy your highway as it explodes, even as you return from the dead for a narrative reason.
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Very cool some fine suggestions. Wasteland 3 I found especially cool in so many ways, such great combat and hilarious world-building.
What a neat bit of info thanks!
Boy thats true, so easy to forget this one. Cool experimental concept and awesome movement, would love to see it return.
@neutralgammer1992 sorry we are still laughing at "games journalists know a thing or two on what games deserve to be on the list"; which, the journo that couldn't beat the tutorial in cup head? The one that thought there was too much water in pokemon? The pc gamer editor who (like Paul tassi at forbes, was too much of a baby to finish Sekiro and) thinks games are meant for narcotic amusement (and thus, of course, require an easy mode)? It seems like every conversation on this si...
This is a fair opinion buddy; we would argue however that being revolutionary is only one of many markers of awesomeness (and some times things can be revolutionary-bad!). Our high regard for Nioh 2 stems from its refined, hyperfocused progression, the epic and mythological scope of its worldbuilding, its biggest improvement along with enemies/bosses on nioh 1 (mythological samurai alt history f yea, also featuring such historical personages as the Sakai clan); the breadth of rpg mechanics wh...
Had a good lol cheers buddy