Games are getting much easier. Even hardcore PC gaming is getting destroyed by Xbox ports.
It's really pathetic too because they're doing it for no reason whatsoever. You don't get more people to buy games by making them easy. If anything it's more important to get a hardcore following by making a deep and challenging game. Then it spreads from there.
Mutants kinda ruined Farcry.
It really doesn't matter because the controls and delay would mess up most games. Any kind of slow game would be great though. Like the Civ game or any kind of strategy.
Looks somewhat better. Mostly just refinement.
Big question is why the hell are the areas the same? Did they just rehash levels or something?
I would definitely play it. Don't really know how it could work but doesn't really matter. Diablo is definitely much more suited to a standard MMO universe but I don't care either way.
All this makes me wonder is how many total kills there have been in better and more popular games. Probably over a trillion in CS.
Should've never considered putting it on 360 either. Kb/M is a basic requirement for any RTS.
Until Blu-rays are way cheaper there's no way I'm buying old movies. Not much quality difference for the cost.
That's just a funny joke. What a load of crap.
Problem is that none of the JRPGs have done anything to make the genre any less stale. Haven't really been able to get into any since FFX. Just the same stupid format. Hopefully FFXIII will change that.
It's really weird to see a company that wants to give so many free useful tools.
Well every game has varying opinions but with MGS it's more extreme differences. Hate it or love it.
Keep Dreaming.
Corporate monopolies corner the market and begin to rape us yet again. With bandwidth restrictions there's no way the internet will grow to become the distribution center of digital content it should be. Hopefully some federal mandate stops these greedy bastards from holding back progress.
This list is just awful.
Most all multiplatform games totally suck. GTA4 and CoD4 are really the only exceptions. Without a mega budget multiplats just end up as ugly mediocre garbage.
That was just lame.
But they need to actually design the game type and map around a high player count.
This looks like a 2003 PC game in low res.
I wouldn't mind another Burnout at all if they made it more arcadey like previous versions. Paradise was just too realistic kinda.