...and people say that Nintendo is intentionally creating shortages while these mofo's buy more than Japan can produce.
20K in 40 minutes... 720K in one entire day if theoretically there were infinite amount of Amiibo.
I hope that Unreal 4 engine wasn't designed around just to push high quality visuals, but also to be more efficient engine than Unreal 3 and if that is the case then I hope more developers use Unreal 4.
If Unreal 4 was on Wii U then developers would have used it, but hey Epic Games lives in their own bubble and lose market share to Unity 5 engine that works on far more platforms.
Too bad Axiom Verge developer is incompetent...
Don't blame Capcom for a port made by Sony.
Sony screwed it up real good to the point if lets say Capcom was to ever port USF4 to Wii U, they would be able to make a superior port. KEK
I read on various forums that Sony pissed off Monster Hunter development team and Capcom wanted lower development costs eg we don't need to create highly detailed assets thus it switched...
Geez... A cheap ass port from Square Enix, lets not utilize the hardware like with every game they put out on 3DS. -_-"
@Dunban67
You and that guy are pathetic, just because there is shortage then that either must mean that it is intentional or that Nintendo is incompetent and nothing else as it does not suit your desired conclusion and you don't want to face reality that demand outstrips the supply by a considerable margin even with increase in rate of production along with increase of work force to produce/assemble the figurines.
It is easy to claim it is artificial/inte...
That sounds so crazy that people will believe its true and that is a desired and simplest conclusion than accept reality that Nintendo's manufacturing can't keep up with the demand and its not done in china, but Japan which likely has lowest unemployement rate in world, so lack of workers that would do the job is serious... Japan suffers form lack of available man power :P
Sure... Claim that despite the game got some restock on its launch day and has a restock on friday/today.
http://forum.projectcarsgam...
"We knew it wouldn't be feasible just a few weeks ago when none of our optimisations were working as we hoped they would. It's our fault, no one elses. Nintendo's CPU is actually very good. We just went nuts with the detail in the tyre model when we switched to next gen systems."...
Sure... I'l lie to myself by telling the truth and I am lying to myself because knowing what Wii U's hardware is capable of because I did the research on Wii U's hardware and because I have a fellow researcher who is friend with Shin'en Games. Fuck off.
No, COD is an FPS while PCARS is a Racing Simulator also Project CARS developers said that they could run it at 1280x720P at 30FPS locked if they optimized their game engine thus it is not the Wii U's hardware that is the problem, but lack of their effort.
CoD on Wii U would ran at 1280x720 60FPS if developers properly optimized and took advantage of Wii U's hardware.
But no... Lets make a PlayStation 3 quality ports because we don't want to take ...
http://67.227.255.239/forum...
Testfire is extented by another hour.
If you sold Wii U now then you'l regret it after E3.
PS4 and XO need hard drives/storage because they need to install the game contents to play the game when comes to physical/retail version while Wii U was designed to play games like a good old game console straight from the disc.
Wow... Over a 100 people, maybe even 200 people...
It is not a simple port of PlayStation 2 version, most of the assets are redone except for the geometry of the levels if I remember correctly, higher quality textures and assets, higher quality rendering and what not.
Ports and remasters don't have a lot of people working on them and the game isn't selling for a full price, it is very cheap remaster so budget isn't high except if they are not doing it for the profit, but as a celebration of their game.
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Maybe you're right though do they regularly post their jokes on twitter like on Facebook?
Platinum Games is an excellent candidate for Metroid due to now their game engine being moderately/well optimized for Wii U and the Samus Armor in Bayonetta 1 and 2 which had own moves and attacks...
Shinji Mikaki could work with Platinum again after he left the company few years ago and he did direct/design Vanquish so imagine Vanquish and Metroid having a baby, it ...
I wish I could see it, but Kotaku is apparently dead.