I honestly think the textures are the same. It looks like PS3's graphics engine dulled some of the textures.
All I can say is wow! Who's calling who a liar? Turns out your pictures are fake. All you have to do is compare your Xbox 360 to PS3 pictures and you can see that it's the same exact picture. I mean there's egg on one's face and then there's yours. Just because the image is in a separate tab doesn't mean it's a different picture. Next time try doing your own research before allowing yourself to look like a fool.
Don't believe me:
PS3---
I think they make a good point though. It's not just the developers at fault now. Sony needs to take some blame here too.
The worst are the fanboys who don't even read the full article, and then look like fools for believing all articles are written by only BA's in journalism. I'm sure in journalism class they showed how to write an article for comparing games and how to appease the fanboys without looking like you've been bought off by the media and/or Corporations that sponsor the magazine you will be writing for.
I didn't know the fanboys would start fighting over a simple article about a website doing live feed. At least they can see in real time their consoles butt getting kicked.
Can't wait to see what the release looks like in comparison to the demo. I'd like to see an evolution of Killzone from pre-rendered a few years back to release date.
Site got bogged down. There's an alternative link if you can't get through the site.
What about Metal Gear Solid 4? That was a great looking game on the PS3. Why didn't more companies use that engine?
If they both were captured on the same machine then by your theory KZ2 would look bad too, and yet it still looks better then GW2.
They'd be smart to use this engine in every game possible. I don't even care if they use it in Katamari, just use this engine!
"I'd say this is probably Capcom's finest effort to date."
I'd hardly consider double the load time Capcom's finest effort. That's double the load time. Why is that acceptable?
Looks like it's back up
Looks like their site is just getting bogged down.
So you are telling me that the port team for the Xbox 360 went out of their way to add the boat shadow and specular reflections on the water in Blanka's stage? I think not.
Point me to your source that SFIV was developed on the PS3 then ported to the Xbox 360.
Very smart. Use your surroundings to your advantage!
I guess the PS3 doesn't need boat shadows!
The screen tearing was just bad.
A microsoft xbox to microsoft PC sounds like a yawn comparison to me and no brainer. That should be simple port.