woah, this guy's turning sensitivity is so low. I actually have my turning sensitivity at 70% so watching it at like 30% looks so weird.
How are you so on-topic?
I was pretty underwhelmed with the game. Downloaded the demo a few days ago, went through the echo level once and never touched it again.
The controls were responsive, and the graphics (aside from some low res textures) were pretty good as well. It DID feel pretty generic though, and I'll agree with the author that the kill system in the demo wasn't that impressive. All I was really doing was either pulling enemies towards me and kicking them into walls or off cl...
MvC games have never been balanced. MvC 2 pretty much just had teams of SENTINELS to wtfrape everyone. The older MK games actually had balance, although the newer iterations have been progressively stupider.
Just my opinion.
I'm sitting in a chair less than 3 feet away from the camera playing on a 19" monitor with the camera aimed right where my hands are and everything works fine.
I've also moved everything to the living room where I'm probably 7-10 feet away at times and it works fine.
you just gotta make sure that the camera can see the Move.
Actually they aren't. They were debating whether to do this or not but the idea never came to fruition.
Has anyone besides me played this with the move controls? Pretty much if they are in your field of vision, you will always beat them to the shot. If you need to turn a bit, they will probably win because the turning mechanics are a bit funky (even after messing around with deadzones and sensitivities. On Bodycount I could just stand on a guardrail and no scope everyone with the sniper, it felt like cheating. The only way I would die is if someone melee'd me from behind or I ran out of...
@ EL1TE
Xbox Live is still part of Microsoft, and I can't see them promoting a rival direct download service over their own direct download service.
It'd be like if there were mac ads plastered onto XBL. It might not have anything to do with XBL itself, but they sure aren't going to give advertising to a strong rival.
I'd be shocked if this happens, because Microsoft would pretty much be killing their own GFWL thing.
I'm worried that people are going to rage and break their NGP.
And then there will be an article on N4G about how Sony planned on them doing this to capitalize sales.
Three dancing games is kind of pushing it. Dance central pretty much has the Kinect dancing market cornered, so I'm expecting "Dance Paradise" to flop.
There are some interesting titles in that list though. Project D and Rise of Nightmares could be good, and I'm waiting to see how Child of Eden/Virtua Tennis 4 turn out with Kinect/Move controls.
Killzone 3 has Move controls, and they are actually implemented fairly well. The only problem I sometimes have is with reloading since the motion causes the aiming reticule to spaz out. You can just press the square button on the move controller though.
Also, I've realized I can no scope with the sniper with the move. They are going to have to patch that out or something since it's way to easy to get kills that way.
why is this game still $60
>:(
ITS BEEN ALMOST A WHOLE YEAR!
I'd buy it for that price but I had the ending ruined by some angry fanboys so I'm waiting for a price drop.
Is ~500k really "poorly"? I'd say that is pretty average, its not GREAT sales, but I wouldn't say they were poor.
I demand tiger uppercuts with backflips.
The punching controls killed it for me.
I'm actually doing better with the Move controller than the dualshock. The sensitivity on the Move is amazing, at 100% its pretty much as fast as a mouse. Make sure you adjust your deadzones though, since your hand will naturally bob a tiny bit, which could impair your aiming.
I'm trying to use a dualshock 3 in my off hand for navigation haha, might need to get a navigation controller.
It takes a while tog et used to move controls though. I p...
actually it exceeded their sales expectations by a lot. They are making a 360 version because they want even more sales because the Japanese studios have been hitting a bumpy road this gen.
respawn >:(
The biggest selling point of Crysis was it was a graphical benchmark.
Crysis 2 looks great, but its nowhere near as amazing as Crysis 1 was back in 2007. There was nothing that could even come close to it.
Now we get Crysis 2 where the PC version barely looks better than the console version (We've only seen 360 footage right?) of which, the game's graphics are great, but they aren't the OMG HOW?!? graphics that crysis 1 was on 2007.
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