Biggest, but these poor 3rd world kids were never in the market in the first place.
The logic here is they haven't got the money to spend on loads of games.
So if piracy never existed, they would have never played those games. But because it does exist, they are able to play the games.
Therefore they do not count as "one less person" in the market.
lol, DaTruth, you're talking about modernization. A bit off-topic there but interesting to read.
Sigh, your argument goes back to the "Is piracy really theft" debate.
You cannot be accused of stealing something that is intangible.
If you steal a Ferrari, you are stealing a tangible object. It's real and it cost money to make and if stolen, the maker loses a great deal.
With intangible things like software, if someone downloads it, the original is still there unlike the Ferrari example you stated. Therefore, the maker isn...
Tony Soprano was also in a videogame =P
Kefka tops Sephiroth in terms of successfully doing his fucking job of destroying everything.
Every time I see an article about the DMC reboot, the pain in my heart returns -__-
Ahh Gandalf, you always crack me up. Have a bubble.
Next thing you know, he'll be publicly against rentals and preowned.
No, it's when a couple dozen people force millions into their consumer system that society is doomed.
Entitlement counts for tangible items. You can't really plagiarise an idea or steal a script of 1s and 0s. The Intellectual property laws were made so that the person who came up with the idea has the full right to make as much money out of it and nobody else. That is against progression of creativity in civilisation.
But there is nothing wrong with a...
Well, it's natural for David Cox to get pissed off when he put so much effort into his game.
What the reviewers have in common is that they say it gets tedious often. Maybe he should not have made it 20 hours long?
Also, sometimes they want to give it to reviewers very early on so they can finish it completely before to give it a non-biased review.
The retail units usually go into mass scale production a week or two before release day and reviewers usually get their review copy over a month earlier.
There's a big difference between getting shocked and feeling very sad at a character's death.
The shockers in the list are: Crono (from Chrono Trigger), Andrew Ryan (from Bioshock), Ghost&Roach (from MW2) and Aerith (from FF7)
The sad deaths in the list are: Eli Vance (from Half-Life 2), Tidus (from FF10 *even though he doesn't die. He fades away!*), and John Marston (from Red Dead Redemption).
Tidus wasn't annoying. You should be glad you didn't have an angsty protagonist from some other FF games that make their whining want you to punch your screen.
He was only annoying when he gets all teenage-drama over his daddy issues. Apart from that, he was a lot more cheerful that most FF main characters.
yeah same. I was shocked that they would kill off a harmless female character but I wasn't that sad. I was more sad at Zack's death at the end of Crisis Core, even though I knew it was coming.
All of these features will make the PSP2 way too expensive. >_<
He was being positively sarcastic. Look, your "HDMI out" is like the last comment.
Meaning, he read everything =)
Technically, a guy who hates FPS should not be reviewing FPS games anyway.
Because his subjective view on FPS will inevitably cause the review to be biased.
That's because most of the users on this site were born in the current gen.
MGS4 wasn't worth a 10/10. If anything, MGS3 should have got that instead.
Guys, I was at the expo today and watched his conference live.
This is, yet again, another example of journalists picking at quotes to make a headline.
I recorded the whole speech and I'll upload it on youtube in a bit.