The free upgrade won't work for the PS+ version. Square Enix has already stated as such.
/sadtrombone
Also, if you're interested in the original game with a graphics overhaul, then you might be interested in a particular new mobile game experience. LOL
This isn't Part 2, which won't be out until probably at least 2023 with a much larger PS5 install base at that point. The voice actress for Aerith can't even currently get a PS5, so unless Square Enix hooks her up with one, even one of the two female lead actresses won't be able to play the DLC for a game she stars in. It is absolutely asinine to release DLC for a game that won't be available for literally every copy the game has currently sold for.
They've stated that the PS+ version will not be freely upgradeable.
They didn't with FFVIIR either. People blew that way out of proportion, and if anything that ethics department was probably put there for all the Wall Market stuff (making sure Andrea and Jules weren't stereotypes and such, which they weren't and the game didn't suffer for it).
Given Tifa still had a massive chest, which was what everyone was worried about in FFVIIR, probably not much.
I think she was more in charge of editorial content for Inside Gaming for awhile, and was just a regular "talking head" for Funhaus for awhile. I think the plan originally for her at Funhaus was going to be to be more editorializing for gaming related news shows Funhaus planned on doing before Rooster Teeth acquired Inside Gaming. But then that happened and Funhaus shifted away from those plans, and she handled more of the gaming stuff there while just screwing around (and editing v...
It is a little bit of gaming world "nepotism" for sure, but it's not like she's starting off as lead writer for God of War Ragnarok. On her Youtube video she's plainly states it's an entry level junior writing position, which means she still has to answer to a lot of other people.
Plus, there's a lot of game writers who started off writing ABOUT games before making them: Gary Whitta wrote for PC World (or PC Gamer?) in the 1990s before writing ...
Some of their reviews are all right, like this one. I think Polygon is a bit more egregious when it comes to complaining about that sort of thing. It's everything else that's on Kotaku that's clickbaity.
People saying things like "So it's the same as deleting your Playstation/XBox/Steam account" aren't really correct here. Those services are specifically tied to gaming. Facebook isn't. They might own Oculus, but they are first and foremost a social media platform that has nothing to do with gaming. Forcing you to link your Oculus to that is inane. It might be better to just link it to some sort of burner account that you only use for the Oculus, if possible.
Incorrect. I skipped dozens of sidequests and beat the game just fine. There were a few areas that I couldn't get to right away that required level 50, but by that point I was at level 50 when the story progress took me there anyway. I turned on level scaling. That might've helped. I would recommend anyone do the same thing for Valhalla if it's available. The only thing that was wrong with Odyssey (besides pretty much all the islands looking exactly the same, save for a few), was ...
And I'm not! I'm not getting a PS5 at launch, and when I get one is totally TBD right now. It certainly wasn't going to be until next fall at the earliest, possibly later. So give me that inferior Horizon Forbidden West and Miles Morales! I'll still be enjoying them on my *GASP* STANDARD PS4!
I think the environments look okay, but there's definitely something off about the character models. I don't know, I guess I'm so excited to see the Prince and Farah again and hear their original voice actors (which definitely seem to be the original recordings anyway?), that I'm probably giving it a bit of a pass. But the gameplay is still sound 17/18 years later, so if they could just clean up those models a bit then it could be memorable. They still have time to fix it, and...
There's nothing here that indicates this is a GaaS. Even in this video, they say the whole game can be played solo or as two player co-op. That's not a GaaS. I'm thinking more along the lines of the last two (soon to be three) Assassin's Creed games. There will be HP, there will even be some live events (think the timed boss battles in AC: Origins), but will still be a complete game. And it has enemy scaling, which should mean there hopefully won't be too much (or any) gri...
Any Ubisoft release. Unfortunately, that's a really, REALLY generalized statement that is mostly not true.
Open world full of pieces of junk? Sure, but if you're enjoying collecting the junk then what's the harm? It is tedious, but then... don't do it? Every open world game has this, and NONE of them force to you do it.
Progression intentionally locked behind 100 hours of grinding? Haha, no. People keep saying this, especially
ab...
Except he's making The Weird West...
Which I'm excited for! It looks like a trippy isometric immersive sim in the Old West and I think it's going to (hopefully) be great.
It's not like Origins or Odyssey were small games. In fact, I think Odyssey was TOO big. Oh, and I didn't buy the season pass for either game. Still ended up playing both for at least 60 hours of game. So it's not like without the DLCs we're getting some 5 hour experience. Just don't buy it and you'll still have plenty of game to play. Problem solved.
Then the only people who get confused by it are going to be the same people that won't finish it in the first place. Less than half of people who start a game actually finish it. That's those people.
Just buy the candy bars, take a photo of the receipt, get your stuff, return the candy and get your money back from where you bought it. I work somewhere where I can do that though, so... lol
Ragnarok's a code name. Just like Assassin's Creed Comet was a codename. I'm pretty sure Origins and Unity had codenames, as well, or at the very least assumed titles that were way off. So stop the presses! It's not called Ragnarok?! No duh...
The game will sell more for a system of an install base of 7-8 million versus a system with over 110 million? Hmm, something about that math doesn't add up...