For every one of these videos there are 30 showing how flawlessly it does work when configured correctly. I know I have had very few problems with mine.
The story itself actually ties very deeply into the AC universe. I liked the way they worked certain characters into the overall story, makes sense.
People really blaming MS for a feature 2k and EA put in their games, so sad. It is optional and it adds realism, sigh.
I can't reveal much as my friend is a QA tester on the game and I have played an early build, but this game is going to shock and surprise. Very excited to see the first trailer.
Also, both under NDA so please don't PM me questions.
We have no idea on what the next iteration of multiplats will bring quality or feature wise. Just saying you'll buy them for PS4 without waiting for the final build is just naive.
Battlefield 4 and FIFA 14 both feel incredibly fluid because of the Kinect. No more pausing to look at menus, the head tracking works great, controller uses in KI to switch controls automatically, shaking zombies off of you by shaking the controller. All this feels incredibly natural and if you have never used it then you couldn't guess how well the new Kinect works.
Every part of me is ready for this game to blow us all away!
When asked the question he gave an honest response. He didn't initialize the comparison, please read the article instead of hopping to the comment section to troll please.
I had over 1000 people tweet Phil after I found out that the creator wanted to do a sequel. Hopefully this comes to light, what an amazing game it was for xbox.
Please be cross-platform play!
Still trying to decide between ACIV, DR3, and F5, but this gameplay is making that decision a little easier, looks beautiful.
So pretty much what I have gotten from this game is that can freeze certain scene or objects in the world and fast forward or reverse time which has a direct impact on everything else real time in the world. Sounds like an amazing concept, like how the bridge starts to collapse, but he pushes time forward and freezes it so he can catch himself, but the enemy loses their balance. If this is what we can expect from this game it is going to be glorious!
Wow... That was really awesome of MS to do this a white xbox and live time sub, so jealous.
This is great news, just that much more I can do with one device.
Actually, using the controller to navigate around is very quick and easy. Tap the guide button to go home, tap it twice to switch between snap modes. With how fast it runs the menu I see no problems using it this way until MS fixes some dialect issues.
The article clearly states you can uninstall/reinstall games, fix your description.
"On the internal hard drive in each Xbox One, games and apps can be uninstalled or reinstalled instantly with the click of the Xbox One menu button."
Inceptionbox!
The browser functions he wasn't using correctly, this video shows how to use them properly. It seems like it is going to take some time to get use to, but when it works it looks fantastic.
http://vimeo.com/79823117
I am just blown away by how fast that dash is. Upload studio looks very user friendly and quick as well.
Mantle isn't capable in it's current form, there maybe a custom API developed down the line for consoles. However, these features overtime will greatly help with optimization and scaling with the XB1.
- Hardware overlay support (Similar to Durangos display panes, allows the developer to render the 3d graphics of the app at lower than native resolution, while keeping 2d ui at native res composing the final frame at a native resolution). Developers can also target a fra...