A lot would be amended by just making a few choice players slower than they are. Or nerfing a few choice teams (Aston Villa, Newcastle, Anzhi) just to force all the turn on a sixpence merchants to adapt their 'skills'.
Not necessarily. Last year, you could play a pressing game, a passing game, a wing game, a physical game. Now, slide challenges *could* get the ball from any angle, making it impossible to play a tight match. Why shield the ball when a player *could* get a lucky toe end on a ball, going through to score? It's really very frustrating indeed when this happens.
Also, scoring's as simple as a) being Samuel Eto'o and b) dribbling around everyone.
Yeah, but a lot of people just select another player and let the CPU defend for them, still pressing a button to bring another man across but not actually controlling them.
I enjoy timing challenges correctly, it's just faster players actually control the ball faster than anyone else, as well as being able to trounce them in a sprint, so it's not exactly a fair fight.
I think that tackles falling to opponents is the most important problem. That and Samuel Eto'o being the greatest footballer ever to have lived.
I don't want MP in a narrative-based game, period.
Press X to avoid dinosaur.
I think we're past the point people will buy it boxed, that's for certain. Anyway, where does all this 'underground football' take place in real life? I'm too scared to go near anything with graffiti on it…
Again a possible but highly unlikely scenario, methinks.
I can see where you're coming from, but I think the level of distaste this will bring about in poorer (generally younger) consumers will lead to problems, years down the line.
Videogaming has to nurture new fans, like any other form of entertainment.
EDIT - Besides, considering the majority of game sales occur outside of the first week (to a cautious estimate of 75% or so), by looking to eliminate the preowned market entirely isn't what they're es...
True.
Store buys many videogames -> Consumer swaps pre-owned and cash money for one of them.
Someone still gives money to publishers, it's just the shop and not purchasers directly.
Are YOU paying too much for car insurance?
LOL
I want to see the graphics inside John Carmack's head.
Xbox 360 2, Xbox Next, Next Box, The Microsoft Gameturtle. Take your pick.
That red ring shouldn't be there, for a start…
Unfortunately, I'm English.
Yeah, that's what I'm getting at. The fact that the line between easy and difficult is essentially the one that turns traction control on and off also grates.
Either commit to simulating the sport entirely, or offer us some kind of imaginative spin-off that doesn't make victory terribly, terribly easy. You can't have CPU racers acting to the rules and everyone else racing recklessly..
The point is Codemasters' game doesn't really simulate the sport in an accurate way. I'd be happy if it did, because then I wouldn't have to play a neutered racing title.
Yes! I mean, no.
@iistuii
That's my point - I play as Stoke. Last year, I could trap the ball and lure defenders into free-kicks, or just simply hold off defenders and wait for support. Now, they just challenge through the back of my forwards and either win the ball or disrupt play enough to kill each attack stone dead, all without actually giving a foul away.
This might be more realistic, but as a game it's absurd.