Very informative article. Lots of info I havn't seen anywhere else so far.
There a power cord (with a brick)connected to the external box.
There is not bateries. It's connected to a processing box that supplies it's power.
I think that they are also smart by all releasing the VR platform in similar timeframe (PS VR, Oculus, Vive). This allows third party developers to reduce their risk by making their games for multiple platforms. This will increase the diversity and quality of games/apps for all the various platforms.
I think Dreams and other games like it (like Minecraft VR, but that one hasn't been announced for PS VR) will likely be the killer apps for VR.
User content in those type of games is what drive those type of games and kinda create an infinite replay value.
Dreams in particular in shaping up to be a game-changer.
Also it will attract alot of casual and people that are not typical gamers.
Ubisoft and Square Enix are. Activision and Ea havn't confirmed yet.
Ubisoft CEO Yves Guillemot confirmed in may, did not specific which titles but said they are working several titles with VR compatibility, havn't said they will be VR exclusive.
Square said they arer focusing on VR among other things on their annnual report in October.
Absolutely right. Games will not be developped for PS VR only (except for 1st party and some exclusive). They will be developped for Oculus, Vive and whatever other headset out there.
This brodden the number of games quite a bit.
Move, Wonderbook, etc were not cross platform so they had much more limited market.
A developper that does a game and can sell it to the PC and PS VR market increase his overall sales so there are no reason to think that developper are gonna d...
Lots of that info is already available.
Resolution is 1080p divided in 2 eyes (it's one 1080p screen of which each eyes one see half).
All PSVR will have minimum 60 fps that are reprojected at 120 fps with motion compensation. Some will run at 90 fps and some 120 fps (with most using reprojection to compensated some of the motion). Reprojection and motion correction will be handled by outside box but the basis image is handled by the ps4 itself.
The screen is a 120...
So in Canada it's 30$ more than at launch... Any other country have a higher price after the price cut than at launch?
This could be related to the rumoured Sony's phone-VR kinda like 'Gear VR'.
http://vrfocus.com/archives...
There has been no official comment that is it for VR. That said, the fact that they are using 3d motion capture for it (Move and Dualshock), that the have Anton working with them now and that there was a Playstation VR next to the guy that created the engine for Tearaway (on the table to the left) in today's presentation; all point that yes it will be VR compatible.
http://i.imgur.com/yek6Us4....
@donthate and mixelon
here is a link that explains it.
https://youtu.be/WvtEXMlQQt...
Oculus use a similar technology which is explained very well in this video.
Sorry if this was not clear. A 1080 screen is 1920x1080 pixel. PS VR is half the screen for each eyes so each eye have 960x1080. It is not 2 screen but 1 screen split in half.
So you are correct but so am I.
PS VR use one screen (and last I heard Oculus does too, only Vive has twi screen).
The screen is divided (half for each eye). So it's not two time 1080. So each eye only see half the pixels a normal 1080 screen.
The reprojection used by PS VR is very different than the interpolation what a TV use.
The reprojection used (to go from 60 FPS to 120 FPS) is not creation a intermediate image between the frame (like a smart TV does) which would create alot of lag (because it need the image before and after to render the middle one).
What reprojection actually do is reproject the EXACT SAME image as the previous frame but modify its position according to the head movement (move the position o...
You forgot the PS4 camera...
However if you are smart you get all of those second-hand now before the headset come out. Afterward I expect second-hand ones will be more expensive or just not available.
I got navigation for 5$, 2 moves at 15$ each, PS4 camera for 40$. Since I have a PS3 too I got the sharpshooter and move-racing wheel for 3$ each (don't know if they will be compatible when the headset come out but I still can use them for my PS3, right now they are not comp...
OR is not wireless. It has long a long cable too. Unsure why OR you think would be better logistic-wise. If space is the issue, it actually probably easier to move a PS4 if need be than a computer CPU/keyboard/mouse/etc (OR doesn't run on portable).
From what I gathered, it definitely can be used to do VR games while someones else is using the same TV (i.e. input of the TV set to something else than PS4).
However there has been no confirmation it can be used for none-VR games or as a viewer for movies (thru PS4). That said it seems almost certain given what other VR devices can do (virtual theater) that this will be done as well. Most likely will be confirmed at Paris or PSExperience.
There has been no confirmation from SONY that Playstation VR will be usable as 3D theater-type display yet. However, since Oculus had that capacity from the start, it seems like this would be fairly easy to do.
It would be a huge selling point for PSVR if it can be used as a 'regular' display for any PS4 so I am sure SCE has looked into it. I wouldn't be surprised if it's announced at Paris or Playstation Experience.
My kids are very happy about the annoucement. Knack is their favorite game on PS4. It's a serviceable platformer that has 2 persons couch coop. It does have a 'kid' vibe to it that is not for everyone but that what is great about PS that it catters to different demographics and styles. Even though it's not a game I play myself, it's one of the most used game on my console (I am more RPG oriented myself). Never regretted the purchase.