There's far too many games to out to not be able to filter out most based on score alone. But yeah from that point scores and most reviews are worthless. Reviews at least need to get rid of having an overall score and only score individual categories for various aspects of a game people prefer.
Best example to me is Spec Ops:The Line. That game transcends any FPS to date in terms of a well told mind blowing story. Absolute 10/10 for what it does. The problem is that revie...
They should have invested in better hardware. Charging $500 for hardware significantly weaker than your competitor at $400 is not good. No matter what they do now they're stuck with a weaker system.
No. It's more like the Dreamcast in terms of sales. Just without the incredible games or cutting edge features that made the Dreamcast an undeserved failure.
Most of their games absolutely require a KB/M. My favorite being Hearts of Iron 3. But Mount and Blade or Magicka could definitely make a console appearance. Just hope focus on consoles doesn't take away from the hardcore strategy genre they're so good at.
I found it to be entirely mediocre. Not that it wasn't somewhat entertaining for awhile as a party game with roomates. But Mario Party 8 was the epitome of a lazy quick rehash. Just so many annoying design choices that it never left any good impression for a genre that could have shown off the Wiimote much better.
Makes sense. Can't really blame them considering they would've been developing a PS3 engine from scratch at the end of its lifecycle. With Witcher 3 being just PC/XBO/PS4 they would just get one port years late from all that effort on PS3.
http://vgsales.wikia.com/wi...
It looks like the Gamecube was at about 7 million world wide a year after it's Japanese launch. And then almost 10 million a year after it had been launched in NA/Europe as well. There's some research for you. Wii U is doing even worse than I thought.
Dropping it now would be stupid because it's integrated as a core feature. Doesn't mean the entire idea wasn't terrible in the first place. What you get now is weak hardware that should cost $199 by itself. Which in turn has made third party support a complete disaster.
Nintendo will survive with the 3DS. But as for home consoles they are back to square one. The Wii was quite obviously a complete fluke at this point. It gained them no dedicated fanbase and if anything hurt them long term by alienating everyone but core fanboys and casuals. A powerful new Nintendo console may have done well in 2010/11 but the Wii U came late and underwhelming. Now they're stuck with worse than Gamecube era sales and the competition is just picking up steam.
Yeah it would be stupid not to already be planning. Except by Nintendo console standards they'll be using hardware that already exists today in 4-5 years.
I don't see why people hate the monthly subscription so much. Considering the alternative is a pay to win model where you either pay up far more than $15 a month or play on an uneven field with people who do. $15 a month is not much if you're playing the game regularly. I'd rather pay for the whole package.
WoW will never have a "killer" because the MMO genre has expanded too much for anything to ever reach those heights again. WoW came at a time where MMOs were just maturing and brought the experience to the masses. Now there's just too damned many MMOs and everything is been there done that.
I just hope ESO is good enough to find long term success in a subscription model. Because free to play (aka pay to win) is just detrimental to a good experience imo. I'd...
It's weird but I don't think quality exclusive games will make much of a difference. It has a bunch of good games with little result. And TBH that might not be the best use of resources for Sony. What they need is to show off functionality in combination with PS4 and try to turn every possible game into a cross-buy. Have the Vita merge into the new Playstation Now platform instead of trying to stand on its own.
Doesn't really matter if it is easy to develop for on its own. What matters for 3rd party developers is how well it can run a multiplatform game engine. With the Wii U having different architecture than PS3/360, being vastly outclassed by PS4/XBO in every area, and having terrible sales on its own, there's just no place for this console in multiplat developers plans. When it's not worth the money just to port a game then you know things are not going well for a console.
At least from my perspective they already ruined everything that made Simcity great, even excluding the horrible online only component and game breaking bugs. This was a day 1 buy for me and I was utterly shocked to find how limited the city size and complexity was. Even with every game breaking bug fixed, the game is just terrible compared to the ones of the past.
If anything that would further ruin SimCity's identity of being the preeminent city builder game. I can't imagine them doing anything but further dumb down and limit the game for the sake of console controls.
Keep them forever and ever.
/pizza
Been around a long time.
Yes. Now everyone else will have hundreds of games to stare at and can't decide what to play.
Maybe in the US only. World wide we'll be seeing more like a 75/25 split.