That's really a shame. It's a great and a pity you aren't able to fully enjoy it. Is this common to you? Or is the Last of Us just that damn intense?
Ever since MGS 2 he's been threatening to step down. And if you read some of his current interviews, he still seems to want that(he's just hesitant to say so, in case he ends up returning for whatever reason). Still, if he could work on MGS and other IP's that would be great. But I find that VERY hard and I would prefer to see him try new things. He's one of the few "auters" we have, and he is still basically only known for MGS.
That, sir.... would be awesome! And MGS 3 is still the best of the franchise. It's the one where everything just fell into place. Love that game.
As long as the game comes out to both platforms, I'm good. But what's in question here isn't the value of MGS 4 for us. It's for Kojima, who has stated repeatedly that it could have been better.
It still does! some of the textures are still top notch!
As a whole, I really enjoyed it. But technically, it was a strange game (the chapter installs and all that) But it's easy to see it didn't live up to Kojima's expectations.
Two different mediums mate. Each plays by its own rules. So what works in one won't work on the other. Same thing happens when adapting books or comic books. Those that work, many times are the ones that cut ties with the original (keeping mostly the core and themes). Plus, when it comes to games, the tendency is to adapt the most popular ones, which, truth be told, usually don't have much in terms of narrative.
On the same topic:
http://n4g.com/news/1274582...
But movies at least have a rich enough background to ensure that they are impossible to generalize. When it comes to games, the majority still fall on cliches and empty characters. There are good examples, sure, but there are just too many bad ones to ignore.
That's the thing. There are good games that nail good characters, but most end up just going for the archetype. No depth and fake character arcs. Because there's nothing wrong with stealing from other mediums (it's called inspiration, so it doesn't sound so bad). But do it properly. See what really makes the iconic characters tick. John Mcclane isn't fun just because he can blow things up (no matter what the more recent movies seem to say).
Makes sense. This is about more than just the voice. This is the overall acting. And, as far as I know (and regardless of how much I love him), David Hayter is no actor. So it makes sense hiring someone that could actually "show" and not just "tell"
But all the games you mentioned are basically rehashing what has been done before or what other mediums have done. There's infinite potential in games. So why keep making the same things? It isn't just about narrative. It's everything.
It's not just narrative. Games have pretty much been stuck in the 90's when it comes to mechanics and narratives. So much potential, yet we keep making the same games (just in a different light)
Cuddos! Very deserving. But I surmised that, instead of games like The Last of Us being the new high standard,lets make it the minimum. Let's demand that this is the minimum we want (i.e.: high quality) and move up from there. And tooting my own horn, there's a cool article regarding this: http://n4g.com/news/1306442...