Your dense, jaded 2 sentence comments usually revolving around flat-disagreement add nothing to the discussion.
For PVE, it definitely does. But for a PVP shooter, all it accomplishes is lopsiding engagements and boil them down to who has less of a life. Not who the better shooter is, or who is more on point with mobility.
There can still be light influences with level advantages, but as of now, better math inflates your character so far beyond reality that skill is completely meaningless.
Your comment looks like it's from Youtube. Be a bit more discussive and...
It was the king until 5, if you ask me. This title needs to be stripped, honestly. GT has had its time as an industry leading title up through 4. Things have changed.
Agreed, it doesn't look too great compared to past reveals of GT games and their respective place in the market at the time, but driving sims always look exponentially better towards the end of the pre-release window.
Let's not be hyperbolic, please.
"By far,"
"Known to man,"
That is a huge stretch, especially considering how early of a version this is. At a reasonable glance, all driving sims are looking eerily similar these days. I most likely couldn't distinguish this game from Forza 6 if they were to be side-by-side without a watermark indicating which is which.
The precedent isn't being place on the base ...
It looks a little bit rough to me right now, but these type of games always look proundly better close to release. I'm totally complacent with Forza right now as my go-to racer, but what really entices me about GT:S is the fact that it's a VR game. This may be the title that highlights how great VR tech can be.
All I saw under price listings were things like RS5T1?
I think we can agree that people who are getting furious over those that want the review taken off of Metacritic are even worse. Fans are invested in a great game apart of their favorite franchise, why aren't they allowed to feel such a way?
Insisting that this obvious troll review should represent Uncharted 4 in any serious fashion is a lot more fanboyish to me than those that just want it to get the respect it deserves.
No, because I recognize it's all business and I'm not an emotional fanboy. Goes both ways. Destiny is the most bullying in this regard. There can't be a single bit of content injection without Playstation getting that extra layer of exclusive stuff.
I wish all math based level advantages were simply turned off ala' Crucible. A PVP game with the deciding factor of whose math is better is just stupid to me. The game would be so much more balanced if the only thing that could alter your damage output was your choice of attatchments, gear mods, and stat rolls.
So you're inferring that these fights would have been better off as just straight up pre-rendered cut scenes? I just cannot agree with you there, especially in terms of the watch tower fight that had a dash of platforming thrown in. Even just a tad of player agency goes a long way for me in these portions and makes it more exctiting/engaging.
Oh, I'm very aware of what we are talking about here, I'm just speaking specifically about a key title within the topic.
Something about Uncharted 4's aiming still throws me off a bit. I feel as though when you pop out of cover, your reticle is an inch or two above where you think it'd be when lining up a shot. Did you feel that in any way?
My first playthrough of Last of Us (on hard) was nothing but stealth takedowns for both humans and infected. Best way to play. You're rewarded with tons of extra ammo during the combat sequences and it overall just adds a gritty layer of realism to the world and how you'd actually approach a real-world situation.
Try shotgunning your way through Grounded.
Your comment is just pure, unrelated salt.
For free:)
Should you try it? Absolutely.
As somebody named Timesplitter, I'd think that you'd be much more excited for an incredible multiplayer oriented shooter like Overwatch.
Except Uncharted 4's stealth doesn't even come close to Last Of Us. I think that's the driving point of the article.
Playing Bloc was one of the most immersive and atmospheric experiences I ever had in an online shooter. Team Tactical's with silenced weapons and Ghille suits come to mind. Search & Destory on Bloc was downright scary.