This writer has it backwards: The single-player component is far superior to the forgettable multiplayer.
I'm all for shorter games. They're quicker to complete, and they slot better into a busy schedule. Plus, I feel like they can be a bit more experimental, as they're generally a small investment for game companies.
I absolutely agree with this. You need to be able to empathize with a villain in order for them to truly stick in your mind.
What a bizarre game concept. I'm not into dungeon crawling, but I'm intrigued by this game.
I'd like to see Nancy Pelosi.
Yeah, EA did kinda bring this on themselves...
Hah! Me too.
Haha yeah this guy is definitely a talker...
As an aspiring writer, this is fascinating stuff.
Oh wow...I remember most all of these. I feel old now. Thanks for the trip down memory lane!
I think Nintendo's just doing their own (very profitable) thing. Can't blame them for that.
Hah! Soon enough...
Agreed.
Read the full article, dude. He says that co-op ruined Peace Walker because he had so much fun with it he didn't want to do any of the single-player content. He ranks it as his sixth favorite game of all time.
Haha, absolutely.
Spoken like a true loser. =)
I prefer to play shooters on consoles...but I know I'd get my ass handed to me if manufacturers introduced cross-platform play. Analog sticks can't compare to mice -- it's an entirely different experience.
I think it does come back to characters. If you want to be around the characters, then it doesn't matter what the plot is.
Definitely. Uberleben is especially good. I wish there was a flash version...
What a bizarre yet cool interview!