Wow, looks like they tessellated every surface on that screen. Looks great.
Definitely give it a try. I have two 560 ti's and I can do 60 FPS in B:AA at 6036x1080, max settings, 8xAA, and PhysX on high. So I think you'd really get an awesome experience with that new 560 at 1080p.
I've played twice on the 360 and five times on PC and loved every minute of it. November can't come soon enough!
"Players can set resolution, framerate, anti-aliasing (up to 6X), anisotropic filtering (up to 4X)..."
Is that a typo? Those are some strange options for AA and AF.
It's good to see multi-monitor support becoming so widespread. It really adds to large open games like this one.
I think there's an implied "...on current generation hardware" in there.
People really, really don't like reading past titles on this site.
He didn't say anything about Americans not liking his games, quite the opposite actually. The problem he talks about is marketers not trusting Americans to buy anything that's not a high-octane action game, therefore neglecting to push QD's games in the States, and then being surprised by the positive reactions they receive from both the American gaming press and gaming community.
That's awesome, I clicked on the article to say the exact same thing. The sound and comfort was excellent for the price, but the headband only lasted a few months. Fortunately, Newegg has a lot of good deals on headphones at the moment.
Control Panel -> Programs and Features -> From Dust -> Uninstall
Everything is smooth sailing from there.
You do have to keep in mind though that these numbers only cover the first five days, and don't take into account the many digital sales the game had had (it's been a top seller on Steam for weeks). The full week one tally will likely be much closer to Mass Effect 2's figures than you'd expect.
Why does Bioware keep deflecting criticism of Dragon Age 2 as being unwelcoming of its "innovations?" Even if I preferred Dragon Age 2, I still couldn't point to a single aspect of it that I would describe as innovative or creative.
I'd be a lot more confident in Dragon Age 3 if they would just man up and say, "Yes, the level design was repetitive and barren, the scale of the game was miniscule, basic customization abilities were skipped to get the game...
Wow, didn't even have to wait a week for a good deal. Buying this now.
You don't need an internet connection to play games through Steam, there's an offline mode. However, a lot of games have 3rd party DRM separate from Steam, and some of those may require a connection (like Ubisoft).
Why do people comment without reading the article? It had nothing to do with wanting to keep the engine to himself. Licensing an engine is a business in itself, and he didn't want to focus his time on providing technical support rather than working on his own team's games. That's exactly why most devs don't license their engines.
I loved Mirror's Edge. There was something almost cathartic about it. However, it was a bit simplistic at times, and the combat wasn't handled very well...so I'm alright with them tweaking the game mechanics for the sequel. I just hope they retain that core sense of momentum and keep the focus on platforming. Just get rid of the combat all together.
Listen, artists pour years of their lives into these games to make the worlds they create come alive. So yes, I do stop to admire what they've accomplished, and I do like seeing the most detailed representations of their work. I'm sure they appreciate hearing you dismiss them, though.
You'd be surprised what these small devs can do. Remember, Metro 2033 and the Witcher 2 both had relatively small budgets, and they're not only at the top of the heap graphically, but also solidly profitable (I know Metro was multi-plat, but PC is where it made most of it's money). It's people from those studios who are making this game, so I don't see why it can't do just fine of PC.
I'd forgotten this was releasing today. Just bought it off Steam, about to play it right now.
Even enthusiasts who want to play every game on max settings at 1600p or higher only need to upgrade every two years or so. On the other end of the spectrum, you can just get a new video card every time you buy a new PC and you'll be fine. That "every six months" thing is just a myth.
Yep, and in addition to indie games we play older games long after they've lost their graphical shine, sims, strategy games, and old-school CRPGs, few of which will blow you away graphically, but all have incredible depth of gameplay.
It wouldn't make sense to do that. The cell is meant to be somewhat of an all-in-one processor, sacrificing performance in traditional central processing areas in order to provide extra parallelized and special computing functions that we often see in GPUs. The PC, however, makes a very clear distinction between central processing and graphics processing, and therefore between CPUs and GPUs. So, the GPU-like properties of the Cell would go to waste in the presence of a "pure" GP...