They still sell music/movies physically. They will keep selling physical games as long as there is a market.
It will take a LONG time before streaming games will have the same market share as a Netflix.
Cool trailer.
Handheld plays really good. Still have to try docked. But this is honestly a good port.
the physical version is cheaper than e-shop... paid 30 e-shop is 40
This is ridiculous. How about simply matchmaking people who often quit with other offenders? Or like COD letting people join mid match?
Yes, went full digital. If i cant keep my purchases I wont get the ps5 and just switch to pc.
Controllers wear out over time.
The wear on the sticks and battery life of the ps4 controller should be sued also in that case.
I have to maintain my ps4 controllers much more than any other controller so far.
After a year of use, my joy-cons have no issues and the battery is still going strong.
This is like walking the same pair of shoes for a year and complaining that the sole whore off.
Game is great. If you like armored core, you will enjoy this game.
Actually wanted to give the game a fair chance. Tried the switch version, what a mess. I think there could be an ok game here somewhere. But definitely not on switch. Can't be bothered to try the ps4 version.
No twin snakes?
Looks like futuristic world war z.
I don't play BR games. But it seems like a vallid taktick to make temporary alliances to get an advantage?
Honest question, can you really see a picture difference on for instance 50/60 inch 4k/8k?
Omg hold down the fire button when using the bow..
Maybe the pro could be as simple as a new dock that boosts performance?
Twin snakes!
Game is a lot of fun in co-op.
Not perfect, but the price levels it out.
I would say 7.5
Damn this game has been in development like forever... I remember playing the beta/alpha demo thing around the time the ps4 launched. Still looks good, hope i can play it in the not so distant future.
The people I worked with and teachers I had that where devs this is a real thing.
The main market share doesn’t check daily or even weekly. And if you don’t have the money to let people know you’re game is coming you lose out on a lot of incom.
Generally the most profit is made in the first few days. And spikes again during sales or if a good mouth to mouth gets rolling.
So a smaller overall pool of content on a storefront is always a plus, cause people wil still se...
Well a lot off money goes into marketing the title and release date. Developers now the deadline. Finishing everything up and releasing is always a lot of work and stress. Also devs want to release certain dates, to avoid competing titles. Periods of crunch are a part of game development. It only becomes a problem if it is ongoing, not compensated & caused by bad management. Unrealistic deadlines from publishers are also bad practice.