"The error, according to the head of Microsoft’s entertainment and devices division, Robbie Bach, is a “Microsoft design challenge,” not a glitch in the manufacturing process that can be blamed on an assembly plant. Bach said during a conference call that the company has been able to “engineer around,” some of the problems causing the error message, meaning that newly bought Xbox 360s will include hardware fixes, but that those devices won’t be completely redesigned to eliminate the prob...
What happens when it breaks again after the 3 year warranty ends. Unless the warranty keeps getting bumped up everytime your system breaks, this seems kind of pointless.
Around the time when Gears came out, I seriously debated getting a 360, but the thing that kept me from doing so was the fear of the hardware issues. I know they have a great warranty on them but, I just can't buy something with the knowledge that I will probably have something go wrong with it. When I buy a device I expect it to work right from the get-go. I was wondering if anyone else had the same reservations that kept them from buying a 360.
"There's definitely some claret in there! We took a conscious decision to deliver a fairly elegant blood effect rather splashing it all over the walls as this is far more in keeping with the look and feel of the game." Personally I believe if done correctly less blood can actually look better than pools of it.
Its the a tools for developers, like an engine or maybe a part of an engine like a Physics tool or a lighting tool. I don't think a lot of people realize that these tools are what we need to get better. When the tools get better so will the games. Then you can expect the better graphics, physics, lighting, and you can expect development time to be a lot less.
Great article Deep. It's kind of scary how similar those two articles are. Just goes to show you people always have something to say. In the end only time will tell.
I can't find Planet Earth on Blu-ray only DVD. Do you have a link that can send me to the Blu-Ray Planet Earth
Tuesday 10 April 2007 - by the end of March proclaimed GameInformer all that the booklet this month with new information and screens van Grand Theft car IV will be come and it today then up to that point; the first information and a number of screens have reached us! A lot much information we have not yet got, but the name of the performable personage have been confessed. To be name Niko Bellic will sound. The words that he in the trailer spoke, ' perhaps complete, things will be different ',...
http://en.wikipedia.org/wik...
See my comment above for more.
I'd like to run maya on my PS3. If three can give you real time raytracing on a complex model like that, then I can significantly reduce the time it takes to preview my models. Too often do I do a quick preview of something and think it's fine, only to have a major problem when I actually render in raytracing. Just as reference for people who don't really understand this, I use a Mac Pro(Not the new one announced today) the one before that with 2 Intel Xeon Dual-Core Processors @2.66Ghz and ...
And yes I do know what I'm talking about. I can PM you a link of an example of what I do if you like.
"Still though having any left after a launch doesn't speak well for a console."
This was unprecedented, never had there been a console with so much supply. If your statement was true then if a company had 5 million consoles at launch but only sold 4 million then that wouldn't speak well.
Actually compression, does lessen quality. What you are descriping is zipping files which doesn't have anything to do with texture compression. Texture compression would be like having a 600dpi texture in photoshop (where the texture was created) then using Jpg compression on that. It's never going to look as good as it did in the form it was created in.
So it dropped from 165k to 30k which is 82%.
As stated by deepbrown the PS2 dropped by 78% in it's second week.
I think thats even more impressive due to the fact that every one that was a hardcore Sony fan probably isn't counted in the 30k from this week. They would have probably been counted in the original 165k, due to them not having trouble aquiring one because of ample supply.
First, PC Games do not generally have textures that are made to be seen in HD. HD textures are the reason some of these games are so large.
Second, any kind of compression lessens the quality of the file it is being applied to. It doesn't matter if you have the best compression scheme ever created, the compressed data will always be of lesser quality. Nothing will ever look better than uncompressed raw data, it's just not possible.
According to this Spain and Portugal got 120.000 PS3's to split. Exactly what the split is I don't know. Here's the link.
http://www.laps3.com/foro/n...
No numbers were revealed, but the 90% of consoles that were sold were done so on day 1, not over the weekend. So you can expect that the percentage of what sold over the weekend was higher.
My question though is does this make developers think differently? As we know Oblivion on the PS3 loads faster because 4 gigs worth of the game gets placed on the hardrive. My guess is other developers will start to do the same on the 360. What happens when people are playing 5 games at the same time that all take 4 gigs. If you still have the original 20 gig hardrive then you are now forced to upgrade, pretty much eliminating the ability to choose whether or not you to upgrade.
Epic has UT3 looking good on the PS3 on that same engine. I have serious doubts based on this that it has to do with the engine.
You can have the fastest car, but if the guy in the drivers seat can't drive you ain't gonna win the race. If you catch my drift.