
Splitkick: A mechanically light title, most of your time will be spent pressing forward on a control stick and doing a bit of platforming while navigating the harsh landscape. You’ll become more adept and agile by grabbing the few collectibles found perched in sometimes hard to reach locations and this ‘power’ is indicated by the length of a beautiful, billowing crimson scarf. This allows you to jump and float for longer amounts of time. There is evil in this world that you’ll have to face; evil that may take some of this agility away permanently. Deft individuals might avoid this, but the outcome of your journey will remain the same.

Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.

Jenova Chen told us about the development of the game.