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Mass Effect 3's Multiple Game Modes Could Be Groundbreaking

The revealing of different campaign modes for Mass Effect 3, including one entirely aimed at narrative-ignoring shooter fans, is just the latest controversy to hit the Bioware blockbuster. But could this approach actually be completely inspired – and ultimately influential?

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Community5314d ago
Solidus187-SCMilk5315d ago (Edited 5315d ago )

I dont know about this, but I will have to wait and see.

Just read it and you choose RPG if you want story and action, LOL.

Its sad when developers try and cater to a group of gamers who will not try or even look at their game no matter how hard they try.

shodan745315d ago

It really does appear to be a case of 'go for RPG Mode if you actually like Mass Effect, and choose Action Mode if you'd never even have looked at the original', but I think it could work in theory. Kind of agree with your point that it's sad they feel they have to try to broaden the appeal, though. The series is already huge, but it's more money EA are after at the end of the day, right?

lzim5314d ago

How's that a problem?

Good shooters make money (just ask Activision) and proper RGPs cost money (just as Sony Entertainment).

Mass Effect on Xbox like Halo was a happy comprimise than has made money over the years. (I do cry myself to sleep every night though because Mass Effect is not a rich sandbox galaxy spanning RTS in an EVE like universe with better economics and political side quests, but it is a good-enough shooter game)

KentBlake5314d ago

I think it's a great idea, as long as they keep it as a choice. Choice is always good. This way, everybody can enjoy AND finish the game.

lzim5314d ago

and replay it over and over and get their money's worth....

Having said (the above) I wonder what a Mass Effect RTS would play like.. Homeworld comes to mind but you don't really get a sense of other individual units like the Spectres running around.. hmm.

Skywalker3335314d ago

Groundbreaking? Inspired? At 1992, Lucas Arts introduces the SAME thing in one of the greatest games of all time, Indiana Jones and The Fate of Atlantis.
Fists Path - where you had less puzzles and more fights.
Wits Path - more puzzles and story and less fights
Team Path - the true path.

not only they had this nearly 20 years ago but each path had nearly 70% diffent main story advancement from the other, creating 3 games into one.

I like the fact Bioware is doing the same, but lets not call it inspiring or groundbreaking.

lzim5314d ago

somehow that rant reminded me that Bioware should be revisiting Jade Empire.

Darkfiber5313d ago

Exactly. This has been done for decades in games, setting different difficulties for various aspects of the games such as combat and puzzles. The only difference here is that they are taking away the choice of what to say in conversations and having the game automatically select the "best choice" of dialog, which to me would defeat the whole purpose and make the game incredibly boring to sit through hours and hours of dialog without having any input in what the character says.

50°

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.

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Community77d ago
78d ago Replies(1)
peppeaccardo77d ago

When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!

badz14977d ago

cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

HyperMoused77d ago

TTK for BF employees needs adjusting

50°

EA makes layoffs at Skate developer Full Circle

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.

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Profchaos89d ago

The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

isarai_lee89d ago

It's always so bizarre when studios announce something super early in development under the suggestion of forming the game to player feedback, and then they push against all feedback heading straight for the cliff while everyone is warning them along the way

badboyz0989d ago (Edited 89d ago )

🤣🤣🤣

50°

US Lawmakers Urge Review Of EA Sale

The Congressional Labor Caucus sent a letter to the FTC warning the debt-financed, largely PIF-owned deal could be bad news for workers

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aftermath.site
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Trilithon123d ago

lol ya think? they're sending all that work to the cheaper labor market as soon as possible. and FYI, that labor market has exploded in the last 5-10 years. They have enough people to replace every single job. But honestly, EA is over filled with useless upper management as it is. You could probably trim 25% of their staff with no real loss in production. They aren't gamers, they're business execs. Just look at how many AI related jobs they're already starting to post. Its also hilarious that PIF owns Battle field 6

lodossrage123d ago (Edited 123d ago )

Wait,

The same congress that attacked Lina Khan when she fought the Microsoft Activision purchase.
The same congress that allowed Disney to buy 90% of Fox
The same congress that allowed Liv Golf to buy the PGA
The same congress that sits back while Paramount tries a hostile takeover despite losing the bid for Warner Bros.

NOW, the suddenly cares about doing what's "right" for works? Yeah, right.

thorstein123d ago

No. There were elections and some of the scum were replaced.

TheColbertinator123d ago

Different elections. Different scum. Same results.

rlow1123d ago

i know its a long shot, but i hope this gets shot down.

ZwVw123d ago

EA now owned by The Saudis and Ubisoft to inevitably be owned by China. In hindsight, once EA and Ubisoft started having their financial woes, they should have pulled a Koei Tecmo/Bandai Namco by merging their operations into one.