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130°

From hero to zero: A reflection on inFamous

NGR writer Joe Natalzia details his final moments with inFamous, and how the ending plot twist gave a whole new meaning to the game as a whole. Along with this, there is much talk regarding the direction of plotlines and how it affects the story in the end. Does the end justify the means?

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nextgenretro.com
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5431d ago
Redempteur5430d ago

i just don't get how you can think that there is no driving force in INFAMOUS 1.

YOU'RE DOING IT WRONG really.

and what's with this bioware stuff ..did bioware invent cutscènes dialogues ?

jnatalzia5430d ago

I was simply saying that the cutscenes were clips of people standing and talking to one another. If anything, it was more of a jab at Bioware than inFamous

Foxhound9225430d ago

Great article man. I felt the same way after playing infamous 1. Throughout the game I felt that I wasn't accomplishing much besides errands and taking out some bad guys and such, but towards the end you realize what is riding on cole's back and how its up to him to how the future unfolds. Infamous 2 was even better, better graphics better mechanics and powers, and involved story. The only gripe I have with Infamous 2 is the ending, I won't ruin it for anyone but I felt the ending a bit lacking and mysterious. Jeez I hope there is a third =p

70°

Ghost of Yōtei – tech deep dive

PS blog -
Sucker Punch delves into the tech that helped them bring Atsu’s engrossing journey to live.

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blog.playstation.com
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130°

Sucker Punch will remain a single-project studio after Ghost of Yotei, boss suggests

“If we were good at juggling four projects, yeah, we’d have a remaster… But we only get to do one thing”…

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videogameschronicle.com
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Community226d ago
lukasmain226d ago

That's more than fine. If you keep making one amazing quality game after another, with the low budget you've been utilising for games, then you'll continue to be extremly successful going forward. Don't take on a bigger load than you can handle comfortably.

Also, maybe it's time for a Sly Cooper game. No to Infamous, we've already got superhero games coming form Insomniac. Sorry Infamous fans but I want an open world Sly Cooper game.

Profchaos226d ago

Yotei is pretty incredible but I'd definitely love infamous to return to

Cacabunga226d ago (Edited 226d ago )

Wise decision by a very stupid PlayStation management this gen.
Now let Bend go 1st party too and explore some more Oregon

andy85226d ago

Im baffled how theyve made a game of this quality on this budget when worse games spend 5x that

chrisx226d ago

You're very right. Take a look at assassins creed shadows...GOY blows that game in every single department. The facial animations are leagues above shadows and also the combat and general mechanics. While on a smaller budget

Elda226d ago

I'd rather have a new Infamous game than a Sly Cooper game.

Redemption-64226d ago

Naaaaa, I like sly, but infamous is what they should do if they want to go back

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Gamersunite880226d ago

Some studios function better that way.

northpaws226d ago

That's fine, will keep playing Legend 2 until their next game. Can't wait.

S2Killinit225d ago

Whatever they are doing, keep doing it.

Agent75225d ago

Have been watching vids of the game and my wife who doesn't play games, asked me why the baddies as she called them, don't seem to be fighting back much, like they're stood still. The AI is dire and this is yet another showcase game from Sony. Run about and explore with flash graphics. There's just no variety with Sony's games.

60°

Sony’s Creator to Creator: A Conversation with Nicolas Doucet and Brian Fleming

The Team Asobi and Sucker Punch Production devs and founders reflect on their shared creative bonds.

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blog.playstation.com
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