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140°

Bulletstorm PC Performance Analysis

DasReviews writes: "With Bulletstorm being officially released, it’s time to see how it performs to the PC platform. Did People Can Fly optimize even further the Unreal 3 Engine? Is it CPU or GPU bound? What about the 3D Vision support? And does it scale well in SLI systems?"

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Community5556d ago
x8005556d ago

well it sounds like its optimised, i still need to get this game later this year.

kevnb5556d ago

Aa kills video cards in ue3 for some reason. Also the pirates will complain since they don't have the day 1 patch....

Kon5556d ago

Yes, they have. Just search on Google and you'll find.

bozebo5555d ago (Edited 5555d ago )

"Aa kills video cards in ue3 for some reason" - thats because ue3 uses deferred rendering which has been a popular technique for games these past few years. It opens up some nice graphics that consoles wouldn't be capable of pumping out otherwise but it does have drawbacks such as odd antialiasing (which consoles can't handle at nice fps anyway if they want lots of polys and nice shaders). Deferred rendering will be ditched next generation due to the huge advancements in gpu technology - which is good news for pc games too because the multiplats will be more PC appropriate. (you think consoles are basically PCs already, next gen they will be even more similar)

Anyway, I was hoping this analysis might also talk about the controls. Unreal engine games typically have buggy mouse input - not the engine's fault, lazy devs - I'm not buying another one that doesn't expect anybody to have a mouse with more than 800dpi (everyone...) and forces acceleration etc.

kevnb5555d ago

mouse felt fine, but im using a razor device.that kills any acceleration at driver level. had to turn off auto-aim though, seems weird it would be on be default....

Solbadguy5555d ago

PCs rip through anything that uses the UE3.

xtremegamerage5555d ago

I'm not surprised a pc would rip through that, hardly a good looking title.

Textures are nasty.

kevnb5555d ago

i think it looks pretty good, lots of effects etc... although the ue3 is quite overated usually.

IronyTaken5555d ago

The game has a bug in it so if you are playing at a 16:10 resolution try bumping it down.

I was originally playing at 1680x1050 and only got 19 fps with high settings and 2xAA.

I then switched to 1600x1024 and I get around 51+ fps on the same settings.

Also there is a bug with the shadows, color binding and smoke.

The game doesn't utilize my GPU and CPU by more than half when playing at 1680x1050 but going to a resolution that isn't 16:10 let my GPU and CPU to be fully utilized.

john25555d ago

There are indeed some issues with some resolutions. At 1920x1080 I'm getting great performance, whereas at 1680x1050 performance is all over the place. Seems that there is a memory leak with some resolutions or something like that!

50°

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.

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Community61d ago
62d ago Replies(1)
peppeaccardo61d ago

When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!

badz14961d ago

cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

HyperMoused61d ago

TTK for BF employees needs adjusting

50°

EA makes layoffs at Skate developer Full Circle

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.

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Community73d ago
Profchaos73d ago

The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

isarai_lee73d ago

It's always so bizarre when studios announce something super early in development under the suggestion of forming the game to player feedback, and then they push against all feedback heading straight for the cliff while everyone is warning them along the way

badboyz0973d ago (Edited 73d ago )

🤣🤣🤣

50°

US Lawmakers Urge Review Of EA Sale

The Congressional Labor Caucus sent a letter to the FTC warning the debt-financed, largely PIF-owned deal could be bad news for workers

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Community107d ago
Trilithon107d ago

lol ya think? they're sending all that work to the cheaper labor market as soon as possible. and FYI, that labor market has exploded in the last 5-10 years. They have enough people to replace every single job. But honestly, EA is over filled with useless upper management as it is. You could probably trim 25% of their staff with no real loss in production. They aren't gamers, they're business execs. Just look at how many AI related jobs they're already starting to post. Its also hilarious that PIF owns Battle field 6

lodossrage107d ago (Edited 107d ago )

Wait,

The same congress that attacked Lina Khan when she fought the Microsoft Activision purchase.
The same congress that allowed Disney to buy 90% of Fox
The same congress that allowed Liv Golf to buy the PGA
The same congress that sits back while Paramount tries a hostile takeover despite losing the bid for Warner Bros.

NOW, the suddenly cares about doing what's "right" for works? Yeah, right.

thorstein107d ago

No. There were elections and some of the scum were replaced.

TheColbertinator107d ago

Different elections. Different scum. Same results.

rlow1107d ago

i know its a long shot, but i hope this gets shot down.

ZwVw107d ago

EA now owned by The Saudis and Ubisoft to inevitably be owned by China. In hindsight, once EA and Ubisoft started having their financial woes, they should have pulled a Koei Tecmo/Bandai Namco by merging their operations into one.