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IGN: E3 2009: Project Cube Hands-On

The Xbox Live Arcade has more than its fair share of Geometry Wars clones, so it was with a healthy dose of skepticism that IGN stepped up to the kiosk at Square Enix's booth on the E3 show floor. What they found was a game that just might be able to carve out its own successful niche. It begins just like a run of the mill Geometry Wars clone, but once you get into the mix you begin to see the personality of this eclectic game.

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xboxlive.ign.com
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Siliconera: Project Cube Hands-On

One of the more unusual offerings at E3 was Project Cube, an Xbox Live Arcade title developed by Square Enix. It's not a puzzle game, based on an existing franchise, or a RPG.

Project Cube shares more in common with dual analog stick shooters like Robotron and Geometry Wars than it does with Dragon Quest. You move with the left stick and fire laser beams with the right stick. When one of the cubes dies it explodes into a pile of blood. How… postmodern.

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siliconera.com
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1UP: Project Cube Preview

Square first revealed Project Cube (the working title), an Xbox Live Arcade-exclusive twin-stick shooter modeled after classic titles like Robotron, back in late April. The game uses a clean, monochrome aesthetic for the little protagonist and the various humanoid and robot enemies, but just wait 'til you kill one -- a giant red spatter covers the game board, and each successive kill only further manages to bloody up the screen.

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IncGamers E3 Preview: Project Cube

IncGamers' Tim McDonald gets to grips with Square's forthcoming top-down shooter, Project Cube.

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incgamers.com
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