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430°

Sony Doesn't Need To Acquire Studios

Nicholas gives his thoughts on why Sony doesn't need to acquire studios, and that they should shift their focus to their already existing talent.

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Community2507d ago
Jin_Sakai2507d ago

They don’t but they should to stay competitive.

S2Killinit2507d ago

They can also expand their already existing studios. Or split them off into two. There is no need to expend millions just to acquire a name if you know how to build proper studios from the ground up. The only time its prudent to buy a studio outright is if Sony wants a particular franchise they own or knows they are a studio with unique capabilities. Otherwise, there is no need.

UltraNova2507d ago

I think Sony should hit the 1 game per 3-4 months sweet spot, wether that means buying more studios, expanding existing ones or creating new ones from the ground up.

Sevir2507d ago

Which they have. They've been doubling in size all of their internal studios, and opening up new studios as well. Why should they only continue to focus on the ones they have when they can do both acquire new studios, form new studios from talent they have, and double their team sizes for established first party devs?

They're transitioning to a new generation and want more content delivered.

They're biggest developers are working on multiple projects at once as is. They're already committed to that strategy, they can also bring New talent into the DNA of WWS and which can benefit from the expertise from all the other studios.

Eonjay2507d ago

Microsoft has so much money, they are the last people who need to buy someone. Can can invest the moon and starts into the studios they already have.

Mr_Writer852506d ago

@S2killint

Its not just the name, it's the talent and in some cases already established IPs, or at least the creative minds behind them.

+ Show (1) more replyLast reply 2506d ago
gangsta_red2507d ago

Purchasing studios shouldn't be the only option.

Build more studios from the ground up instead.

MasterCornholio2507d ago

Sony has built studios in the past and even expanded current ones so they do know that it's an option. But I don't see any issues in taking a small studio and turning them into another Naughty Dog or SSM. That option is a good one as well and it has worked for them in the past.

The Wood2507d ago (Edited 2507d ago )

Do both. Build and acquire.

SpaceRanger2507d ago

Couldn’t agree more. That organic growth is great for new grads, fresh ideas and bringing in diverse talent.

2506d ago
TheColbertinator2506d ago (Edited 2506d ago )

@gamingunited

He can do as he damn well pleases.

2506d ago
NarutoFox2506d ago

@Gamingunited

Facts 😂😁

Chevalier2506d ago

Such a idiotic idea that they should only build uo studio's. They can do both. Pretty obvious your clueless or just playing dumb as usual.

IGiveHugs2NakedWomen2506d ago (Edited 2506d ago )

Sony has more studios than any other gaming company. I have no idea why you said that.

+ Show (6) more repliesLast reply 2506d ago
KillZallthebeast2507d ago

It would be short sighted to grow complacent. Expanding is always good as long as they maintain their quality.

2507d ago
rainslacker2506d ago

I think they're fine, but if they find a studio that helps them be better, or helps them achieve some goal they have, and the price is right, then nothing wrong with acquiring a new studio. They could also just build new teams for their various world wide studio houses, which they do from time to time....most recently for psvr games

SyntheticForm2506d ago

Agreed - one or two more studios that they could nurture and make even greater than they were previously. They've done this before and they can do it again. These studios should also make big games.

This would help fill any 'dry' season PlayStation has, even though I think that's what third parties are for.

DarXyde2506d ago

Guerrilla, Naughty Dog, and Sony Santa Monica alone have done great work. Playstation has beaten Rockstar in receiving BAFTA GOTY for both The Last of Us (against GTA V) and God of War (against RDR2). I think Sony is plenty competitive with their current roster.

Overall, I'm not a fan of acquiring studios. If a studio works exclusively on some hardware and wants to be acquired (e.g., Playground Games), sure, why not. It's acquiring upper crust multiplatform studios that I think is bad. I don't agree at all with Microsoft acquiring Ninja Theory or the rumors of Sony acquiring Remedy. Heck, Nintendo's acquisition of Monolith was upsetting. Mind you, Monolith is the only one of those the studios I care about, but the point still stands: I believe acquiring established higher tier multiplatform studios is a bit of an ugly practice.

Chevalier2506d ago

I think you mean Monolith Soft not Monolith Productions fyi.

Monolith is owned by Warner Bros, they did F.E.A.R, Condemned and most recently Middle Earth games.

I get what your saying though. I was upset when Ninja Theory got bought by MS as talent just goes their to die. Rare for example has done garbage since being acquired for example.

IGiveHugs2NakedWomen2506d ago

@Jin_Sakai

Just curious to know which console maker do you think has studios that compete with Sony's?

+ Show (5) more repliesLast reply 2506d ago
Double_O_Revan2507d ago

I would agree they don't NEED to, but if only to keep good studios out of the competition's hands. Ninja Theory and Obsidian are disappointing loses.

smashman982507d ago

Sometimes buying a studio isn't about gaining something but rather about making sure that your competition doesn't have that something. It is important that Sony buys stuff or they risk letting MS purchase all the talent.

Atom6662507d ago

I think that would be a really terrible reason to acquire any studio. If I owned a studio and knew I was only purchased for those reasons, I'm not coming anywhere near signing that deal.

Do you have an example where this has ever actually happened?

TheUndertaker852506d ago (Edited 2506d ago )

Yes. Sony is paying Activision for timed exclusivity, allowing rumors to spread about pure exclusivity that doesn't exist, NDA stops Activision from clarifying.

A clear example of this is Crash Bandicoot.

Another example is Quantic Dreams. Their titles were labeled exclusive while true exclusivity was never on the table.

Sony also purchased Naughty Dog from Universal Interactive Studios and praised their titles as exclusive, even calling Spyro and Crash Sony mascots while Sony had zero control of either IP. Sony literally had zero rights to Naughty Dog content.

ShadowWolf7122506d ago

@Undertaker
Quantic Dream was exclusive because Sony was publishing their games. They only went multiplat after NetEase bought a controlling stake in the company and opted to publish said games on other platforms, which they're allowed to do as those are QD IPs. Had nothing to do with "making sure the competition didn't have it".

Sony also never owned Naughty Dog when they made Crash, and Naughty Dog actually WANTED to be bought by Sony to escape a very undesirable working relationship with Universal. Spyro was an Insomniac title, not Naughty Dog, and they were made for PlayStation because PlayStation contracted the games TO be made, they didn't take games already being made for every system and pay for them to only be on theirs.

Maybe do some basic research before spouting off about this. lmao

TheUndertaker852506d ago (Edited 2506d ago )

@ShadowWolf712: Does Willy the Wombat ring any bells? Because it started in 1994 under Universal Studios Interactive. So how do you not contract a game already under development when they supposedly didn't?

Further the competitors at the time were Sega and Nintendo. Both of which had first party mascots where Sony has zero. Thus the choice to publish Crash Bandicoot while the IP remained with Universal Studios Interactive. Further in the future where Activision holds the rights to both Crash Bandicoot and Spyro the Dragon Sony already had timed exclusivity with Activision. Thus the one year PS exclusivity that Sony refused to comment on and contractually Activision couldn't either.

"Quantic Dream was exclusive because Sony was publishing their games. They only went multiplat after NetEase bought a controlling stake in the company and opted to publish said games on other platforms, which they're allowed to do as those are QD IPs. Had nothing to do with "making sure the competition didn't have it"." So basically QD and their titles were never exclusive and were behind a Sony contract. Which as you said made them exclusive but not exclusive. Which is exactly what I said. Sony had no real exclusivity and knew it. As their lawyers would be coming up with the contracts & NDAs.

Ah, but all of the above were "exclusive". Without any of the above ever being truly exclusive.

Oh and btw, QD talked about on numerous occasions before going multiplatform that they wanted to be multiplatform. They also want to develop multiplayer titles and have stated they couldn't because of publisher decisions. Sony was their publisher.

Mr_Writer852506d ago

@shadow

Damm son stop with the truth bombs.

@Undertaker

"Yes. Sony is paying Activision for timed exclusivity,"

And? MS paid for timed exclusivity for Rise of the Tomb Raider.

"NDA stops Activision from clarifying."
Same with SE and ROTTR.

"Another example is Quantic Dreams. Their titles were labeled exclusive while true exclusivity was never on the table."

At the time of release the games were published by Sony and remain a console exclusive.

"even calling Spyro and Crash Sony mascots while Sony had zero control of either IP."

Again...And? They would of required Universals permission, which they clearly got so what's the issue?

"So how do you not contract a game already under development when they supposedly didn't?"

Again in English please? You do know that Sony didn't contract all its exclusives at that time? Example FF7 was an exclusive and it wasn't because Sony published the game. It was because Square saw the PS1 was a better fit. That's pretty much the same for MGS and others.

ShadowWolf7122505d ago

Willy the Wombat was an early concept for Crash and had no stated platform. Sony Co-Published the game with Universal which means yes, they had contracted the studio to work with them for the purposes of publication.

QD is, once again, a similar situation. Sony did not force them to not say anything about their IPs being their own, Cage outright said before QD owns the IPs and Sony handled the publishing, hence why they enjoyed working with the company. NetEase then bought a controlling share in QD and opted to self-publish, and the announcement came almost immediately. Which means -gasp- there were no NDA's and the company could talk about it if they chose! Which they already had so...

-shrug-

But by all means, keep pretending you know what you're talking about.

+ Show (2) more repliesLast reply 2505d ago
Juusterey2507d ago

They just need to stop censoring them

AspiringProGenji2507d ago (Edited 2507d ago )

They don’t censor their studios

Silly gameAr2507d ago

What studios has Sony censored? You people will latch on to something, make it bigger than it really is, and will beat that horse into dust.

ThunderGod_Cid2507d ago (Edited 2507d ago )

They censored Devil May Cry 5, the last Senran Kagura Re:Burst and currently Sengan Kagura 7, Omega Labyrinth, Super Neptunia RPG, Dead or Alive Xtreme Scarlet, etc. It’s been all over the internet for a while. And they’re still continuing to censor other upcoming games from other Japanese developers.

AspiringProGenji2507d ago

Wasn’t that scene in Devil May Cry 5 censored in all versions?

BrettAwesome2507d ago

@Thundergod
Nobody except Xbox fans and losers with cartoons for girlfriends cares about those games, well maybe except for DMC5.

The Wood2507d ago

They really do latch onto things don't they. It's weird because so much calories are spent bemoaning Sony's missteps and frailties yet zero calories trying get their preferred to actually provide gaming nutrition. People need to get their priorities in order.

Juusterey2507d ago

what @ThunderGod_Cid said
Also zanki zero, conception, nekopara

Juusterey2507d ago

All right @thewood
put down the bottle

jukins2507d ago

Trish's ass has been uncensored you plebe. . . As for the rest of the censored stuff moatly young anime girls near nude or fondling modes removed.

I for one thank Sony

The Wood2507d ago (Edited 2507d ago )

Jussterey

Don't judge me. . . Drinking in the afternoon is totally normal

DarkZane2506d ago

@ThunderGod_Cid Sony weren't responsible for DMC5 censoring, Capcom was. This was fixed in a later patch and the game no longer has that scene censored.

ShadowWolf7122506d ago

Pretty much anime tiddy games involving characters of questionable age (or designed to appear as such) or items or activities in games that are intentionally made to be of "dubious consent" on the part of the characters in question. (IE a grope mode in SK in which the high school aged characters ask you to stop and you're rewarded for ignoring them, items that snip bikini straps on characters in DoA Xtreme which can have them visibly "distressed", etc.)

BrettAwesome2506d ago

Lol. Look at that 22 sad wankers who dislike the truth 😂 <✊>

+ Show (8) more repliesLast reply 2506d ago
jukins2507d ago

If you wanna see scantily clad young looking anime girls . . . . You have the internet. . .

Juusterey2506d ago

Would you use the same argument if anything else was censored?
blood? language? anything?

2506d ago Replies(1)
Thundercat772506d ago

Let's start by censoring your uninformed comment.

NeoGamer2322506d ago

Censoring is a decision they make and it is about the type of things they are willing to associate with their brand.

For example, Disney does not do R-Rated movies. This was a strategic principled choice for their brand. If Sony does that it is completely up to them and what they want their brand associated with.

Juusterey2506d ago

nobody ever said it wasn't up to them, but we still have the right to criticise them for it
bad comparison by the way
disney doesn't have blood and guts and violence but censor sexual stuff

2505d ago
+ Show (4) more repliesLast reply 2505d ago
bluefox7552507d ago

Sure, they'll still dominate without acquiring studios, but why not? What's the harm in expanding?

jukins2507d ago

The harm? Disgruntled employees unhappy with being bought out worrying if their position is an overlap and will be cut which leads to leaks or performance not up to standards.

On the other hand it could always work out. I know the companies always say they let acquisitions keep their identity but truthfully once you're under a big companies umbrella things change

rainslacker2506d ago

How many people have been let go from their positions with MS recent acquisitions?

The thing about indie studios is that they usually dont have overlap, as most of that kind of thing comes from management positions not required for indie devs to operate. Maybe an hr person would lose their job as the studio transitions to the corporate hr, but they'd like just be changes to whatever liaison position there is.

Not one word had been said about people being disgruntled over being brought. Being brought would generally give more job security than hoping the studio has something lined up after the current project ends, and I'd imagine that both Sony and MS have better benefits than an indie dev can afford. MS especially is known to have a great benefits package

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90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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Community28d ago
Relientk7728d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga28d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit28d ago (Edited 28d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer199228d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga27d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac27d ago (Edited 27d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman27d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 27d ago
blacktiger28d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box28d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion27d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv7228d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent7528d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit28d ago

Floppy 😆
No pun intended

badz14928d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning7728d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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40°

You Didn’t Just Buy a Console. You Joined an Ecosystem

Modern consoles aren’t one-time purchases. How PlayStation, Nintendo, and Xbox keep you inside their ecosystems.

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30°

Why PlayStation Is Still Designing Family Features Around PS4 in 2025

PS4 is still a family console in 2025. Here’s why PlayStation continues building family features that work across generations.

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