
Jo from GamersFTW writes: "It has become the norm these days, especially for those games with a heavy emphasis on online modes, for publishers to allow gamers around the world play their games before they are released. To be fair, this has always been something gamers can do, but the demo disks of old have been confined to the past and now betas are where the games can be tested and some features showcased."

It has been ten years of the franchise and a celebration is planned.

It's been almost 10 years since we first stepped foot in Ubisoft's extraction shooter, The Division and it looks like the developer will celebrate by giving fans a chance to replay the experience in "definitive edition" form.

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
Open Beta is quite often just a method for developers to stress test servers, and fine tube match making procedures. Perhaps, that explains some poor performing Beta tests you have experienced. At the end of the day, the game will be judged on the final version.
For me, the issue is that some publishers use it as a showcase for the game, whilst others genuinely want to stress test their servers and detect bugs. As a result of the former, if you do the latter and it needs a lot of work (e.g. Homefront) then you get lambasted for it.
Not always. SF seems to have had some issues and that had quite an extensive beta testing period.
Didn't payoff for SFV
Beta may have damaged Home Front game. A lot of people are not even gonna bother with that game now just because of how poor the beta was.