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Japan's Great Developers Discuss the PS4

Kotaku: "Continuing with their interview series on Sony's upcoming monolithic console, Weekly Famitsu asked a new batch of game developers to weigh in with what they think about the PlayStation 4."

DJMarty4611d ago ShowReplies(1)
sigfredod4611d ago

The black beast, only but compliments from the people who work with it every day

30°

Like A Dragon: 20th anniversary interview

Ryu Ga Gotoku Studio staff talk about unforgettable stories and characters, outrageous combat, hilarious mini-games, and more.

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blog.playstation.com
130°

Yakuza Creator Toshihiro Nagoshi Says Game Size Will Soon Stop Being Important to Players

Yakuza creator Toshihiro Nagoshi believes that in the near future, the size of video games will no longer be a major factor for fans.

Chocoburger546d ago

The issue is that a lot of games are filled with copy / paste bloat, and that game maps are so big that they become a chore to traverse.

I'd rather have a game with 10 missions, but each one is amazing, than 50 story missions but they're all the same generic stuff we've had since PS2 era.
- Go here in a limited amount of time
- Go there and kill someone
- Go and collect an item and bring it back to me

Instead, give me those 10 missions of decent length but where each one feels unique, where I can use different strategies based on my playstyle, that's what I'd find interesting.

Basically, just do the opposite of Ubisoft, where they've run out of ideas a long time ago, so they try to entice you with their 'endless buffet' style of 'content'.

isarai546d ago

It stop being important like 2016 when EVERYTHING wanted to be open world. People are much more receptive to condensed or linear experiences now.

WolfSeed545d ago

Yes, when Storage increases exponentially, price drops per GB and internet speed becomes standard in the Gbps range.

Profchaos545d ago

I don't think he was talking storage size but more length of said games and just game filler

Sgt_Slaughter545d ago

It wouldn't be as bad if companies prioritized optimization, compression, and allowed sound packs to be optional depending on languages needed. As well as shipping with standard textures and having the hi-res/4K textures optional.

Profchaos545d ago (Edited 545d ago )

He says this while like a dragon Yakuza which I believe he worked on takes 50 hours and both require a certain level of grind I got massively level punished in chapter 7.

I love these kinds of games but I could do without the need to run around a overworld picking random fights for hours on end just to continue a story or grind to get better gear.

I think it was sakurai who recently said the game should respect the players time and I definitely feel that tlad Yakuza does not do that at all despite being probably my favourite Yakuza game

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80°

Like a Dragon Creator Celebrates New Studio's Anniversary With Over 80 Developers & Intriguing Video

Former Like a Dragon/Yakuza boss Toshihiro Nagoshi is growing his studio to create a game that will inspire gamers around the world.

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simulationdaily.com
RhinoGamer88553d ago

In the last five years, this team (LOD games) has been a revelation to me. Keep it up boys!