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Hiroyuki Sakamoto
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Like A Dragon: 20th anniversary interview
144d
ago
Interview
blog.playstation.com
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380°
28
Yakuza Devs Compare PS4 to PS2; Explain How it Wiped Away Concerns and Made the Impossible Possible
4476d
ago
News
dualshockers.com
250°
45
Yakuza Ishin Director: PS4 has “No Weak Point”; is Working on a Cool Feature for the “Share” Button
4609d
ago
News
dualshockers.com
160°
6
Japan's Great Developers Discuss the PS4
4612d
ago
Article
kotaku.com
70°
6
Like a Dragon development team interview [TGS2022]
1332d
ago
Interview
www-famitsu-com.translate.goog
70°
1
How RGG Made Like A Dragon Gaiden's New Secret Agent Combat
899d
ago
Interview
gameinformer.com
90°
2
Yakuza Producer Promises Surprises in 2018; Yakuza Sequel's Reveal Timing Still Undecided
3056d
ago
News
dualshockers.com
50°
Like a Dragon: Ishin! | Interview with Hiroyuki Sakamoto (Full Version)
1273d
ago
Interview
youtu.be
50°
1
RGG Studio Knew "The Time Was Right" For Like A Dragon To Move Overseas
778d
ago
Interview
thegamer.com
60°
RGG Studio Director Explains why They Remade Like a Dragon: Ishin Instead of Kenzan
1330d
ago
Interview
onemoregame.ph
40°
Like A Dragon: Ishin! Interview With Developers Hiroyuki Sakamoto And Yasuaki Uehara
1197d
ago
Interview
psu.com
50°
Like a Dragon: Ishin interview [TGS2022]
1331d
ago
Interview
www-famitsu-com.translate.goog
50°
In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here’s why
1201d
ago
Interview
vg247.com
30°
Like A Dragon: 20th anniversary interview
144d
ago
Interview
blog.playstation.com
40°
Like A Dragon: Ishin! Interview - Hiroyuki Sakamoto Discusses Bringing Ishin West
1201d
ago
Interview
thegamer.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
13d
ago
Review
gertlushgaming.co.uk
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