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Pixels in the Blood: The Journey of Rob Hewson
26d
ago
Interview
sector.sk
40°
Microsoft Flight Simulator 2024 ToLiss Interview - The MSFS Airbus A340 With X-Plane DNA
46d
ago
Interview
simulationdaily.com
30°
How Trackmania inspired the “biggest feature ever created” for The Crew Motorfest
60d
ago
Interview
traxion.gg
40°
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62d
ago
Interview
traxion.gg
50°
Grand Theft Auto Relied on "Illusions" Over Simulation, According to Obbe Vermeij
81d
ago
Interview
gtaboom.com
50°
GTA III Started Before It Was Approved - Inside the “20% Rule” and the Bigfoot Myth
81d
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Interview
gtaboom.com
50°
Forget The $100M Bet: Jack Emmert Explains Why The ‘Warframe Model’ Is The Future of Western MMOs
100d
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Interview
wccftech.com
40°
2
Exclusive Interview: "Halo: Edge Of Dawn" Author Kelly Gay
105d
ago
Interview
paulsemel.com
50°
Witchbrook's "practical approach to education" means the cozy RPG won't get sidetracked by studying
106d
ago
Interview
gamesradar.com
50°
4
"We all have strong opinions within the studio" – Microsoft
109d
ago
Interview
rockpapershotgun.com
40°
ESO's director says doing the same-old yearly patch cycle wasn't 'going to cut it'
116d
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Interview
pcgamer.com
30°
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124d
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Interview
nettosgameroom.com
50°
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146d
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Interview
cgmagonline.com
150°
7
Forza Horizon co-creator’s new AAA driving game is “in a league of its own”
148d
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Interview
traxion.gg
60°
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Anima Project Shares Their Story: From Publisher Issues to the Revival and New Projects
178d
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Interview
nettosgameroom.com
60°
The Crew Motorfest’s track creator is “the biggest feature we’ve ever developed”
178d
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Interview
traxion.gg
60°
General Manager Sheds Light On Future Of Marvel Games
187d
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Interview
gameinformer.com
80°
Voice of GTA’s Lester shares his hopes for GTA VI and what it’s like acting alongside De Niro
188d
ago
Interview
escapistmagazine.com
60°
The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch
193d
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Interview
frvr.com
30°
Pocketpair won't publish games that use generative AI
200d
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Interview
gamedeveloper.com
150°
16
Starfield designer says it is still a "great game", but procedural generation held it back
201d
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Interview
frvr.com
60°
Fallout 76 devs on how they fit New Vegas, Walton Goggins into their next update
216d
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Interview
polygon.com
60°
Revolution Software Is Raising The Bar Even Higher With Broken Sword: The Smoking Mirror Reforged
216d
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Interview
thegamer.com
70°
5
Diablo's creator says Blizzard needs to push past D4's "super high" expectations
221d
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Interview
pcgamesn.com
50°
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230d
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thethumbwars.com
40°
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Hotel Barcelona Interview: Swery on Collaboration and 15 Years of Deadly Premonition
234d
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Interview
gamersocialclub.ca
40°
Interview with Jackbox Games — taking the Party Pack up to 11
236d
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Interview
escapistmagazine.com
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