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230°
43
Will there be a Horizon Forbidden West sequel? Guerrilla's creative director seems to think so
1520d
ago
Interview
vg247.com
230°
52
Concord developer discusses monetisation, PSN account requirement
712d
ago
Interview
eurogamer.net
230°
58
Marathon developer interview: Bungie shares more on its extraction FPS action
427d
ago
Interview
blog.playstation.com
220°
21
Persona 3 Reload Won't Include Content from FES or Portable, Including the Female Protagonist
1097d
ago
Interview
ign.com
230°
31
Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"
550d
ago
Interview
videogamer.com
220°
13
AC Valhalla dev talks Norse and British mythology, saying "cold, hard, dry history is not enough"
2114d
ago
Interview
gamesradar.com
220°
46
PS5 Pro Runs Max PC Settings in Lords of the Fallen, Says Dev; A Comparable PC Would Be More Costly
574d
ago
Interview
wccftech.com
220°
10
Outriders dev reacts to demo reception
1921d
ago
Interview
blog.playstation.com
220°
24
As the Final Fantasy 7 Remake saga nears its end, OG FF7 director is glad "we didn't mess it up"
560d
ago
Interview
gamesradar.com
220°
23
Yamauchi on Why Gran Turismo Works in VR Without Making You Sick
1147d
ago
Interview
lomazoma-com.translate.goog
220°
36
Housemarque looks back on Returnal’s success
1564d
ago
Interview
venturebeat.com
220°
7
The Big Dying Light 2 Q&A - Techland Opens Up on C-Engine Tech, Delays, Game Length & Much More
1900d
ago
Interview
wccftech.com
220°
44
PS5 Creators: How Forspoken harnesses PS5’s power
1228d
ago
Interview
blog.playstation.com
210°
7
Cyberpunk 2077: The tech interview - "ray tracing proved to be quite a challenge"
2172d
ago
Interview
pcgameshardware.de
220°
47
Naughty Dog's Neil Druckmann Discusses Intergalactic Gameplay And Casting In New Interview
273d
ago
Interview
gameinformer.com
210°
14
Saved by Morrowind, striving for Starfield: Todd Howard and the story of Bethesda
2049d
ago
Interview
gamesindustry.biz
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210°
12
The Lord of the Rings: Gollum Is a 'Prince of Persia-Like' Stealth Game With a Branching Narrative
2119d
ago
Interview
ign.com
210°
12
Elden Ring publisher ‘working to secure IP and partnerships’ amid M&A spree
1388d
ago
Interview
gamesindustry.biz
210°
10
An interview with FromSoftware’s Hidetaka Miyazki
1597d
ago
Interview
blog.playstation.com
210°
19
Godfall Is 'Unlike Anything Else Out There' | Developer Interview
2076d
ago
Interview
gamebyte.com
210°
30
The story behind Days Gone and the sequel that never was
1614d
ago
Interview
ftw.usatoday.com
210°
22
Why some of the team behind Dead Space are returning to sci-fi horror with The Callisto Protocol
2008d
ago
Interview
vg247.com
210°
15
Demon's Souls PlayStation 5 Interview: Fractured Mode, Sixth Archstone, And More
2053d
ago
Interview
gameinformer.com
210°
3
Josef Fares reveals why 'It Takes Two' is a "f*cked up" game
1899d
ago
Interview
inverse.com
210°
29
PS5 hit-maker rethinks game difficulty
1791d
ago
Interview
axios.com
210°
8
Infinity Ward answers Modern Warfare II questions
1464d
ago
Interview
venturebeat.com
200°
15
Atomic Heart: Release Window Revealed + New Developer Q&A
1585d
ago
Interview
ign.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
44d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
45d
ago
Article
daynglsgameguides.com
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