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210°

PS5 hit-maker rethinks game difficulty

Modernizing "Ratchet & Clank" meant making it easier, the game's creators said.

Magog1751d ago

Good of them to give people choices. If you skip through puzzles you're cheating yourself of part of the experience though.

neutralgamer19921751d ago

Yes but at least give the option like they did. Some of those time puzzles in crack in time were awesome and difficult but it was peace of mind King of feeling knowing I can skip if I get stuck

as the game development cosy rises we will see more and more of these publishers who want to attract the biggest fan base possible to make as much money as possible

deleted1751d ago

A Crack in Time had the pinnacle of Clank puzzles for sure! Loved them, as they really racked your brain.

I did feel as if the Rift Apart puzzles were a bit TOO easy. If something wasn't instantly obvious, it became clear within just a few minutes. I'd like to see puzzles return to A Crack in Time level, but leave skips or hints for those who want it. -Maybe link a trophy for not using skips or hints as a reward.

1751d ago
jukins1746d ago

Eh i honestly felt the glitch parts were boring basically just going through blasting. Clanks puzzles were clever though

neutralgamer19921751d ago

We have sort of shed this conventional wisdom that games kind of need to be a hardass in order for you to get satisfaction out of it," "Rift Apart" game director Mike Daly told Axios, of his team's new approach to game challenge.

The bottom line: Daly says his team's work on making the new game more accessible transformed their mindset about making the game more approachable.

"We no longer think about, like, 'What will make the most elite players feel good about themselves?' And more like, 'What will enable everybody to have the experience they want to have?' Because that's sort of the most important thing to us."

1751d ago Replies(2)
ArmorOfGod1750d ago (Edited 1750d ago )

I’m no “elite” player, but unless a game is challenging *on some level*, it’s not worth playing. It doesn’t have to be Returnal or Souls-hard, just challenging enough to make me think. And this is why I won’t be playing Rift Apart. Catch-22 for them, eh? Open the door for players that typically find games too challenging, close the door for players who only play games to overcome their challenge.

neutralgamer19921750d ago

That's why there is normal and hard difficulties. It's best to have options

ArmorOfGod1750d ago

@neutralgamer1992
If hard mode made the AI more intelligent or rebalanced enemy types so it mattered which weapon type you use, you’d have a point.

Sadly, in this case just turning enemies into bullet sponges does not make the player think or strategize, it just takes longer to kill them. Therefore, this “hard mode” is more accurately titled “long mode”.

Aussiesummer1751d ago

Those time and virus puzzles started to wear thin, I skipped the last one. Glad they added that feature.

gold_drake1751d ago

"We no longer think about, like, 'What will make the most elite players feel good about themselves?"

this line made me laugh cause its soo true haha.

1751d ago Replies(1)
Retroman1751d ago

Soooooooooo, do this mean Clank parts can be skipped now
in Rift Apart?? if so I'm glad!!! hated clank part's in the 2016 reboot.

brewin1751d ago

YES! You an skip them, as I am doing so in my 2nd playthrough. They are by far the worst parts of the game IMO.

Retroman1750d ago

Thank you for sharing this....... now I can buy the game.

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90°

Jim Ward, the Voice of Ratchet & Clank's Captain Qwark and Scores of Other Characters, Has Died

Jim Ward, the voice of Ratchet & Clank's Captain Qwark, has died aged 66.

Deeeeznuuuts142d ago

Such a great, recognisable voice, from Captain Qwark to Doug Dimmadome Owner of the Dimmsdale Dimmadome, rest in peace Mr.Ward

victorMaje142d ago

Been replaying the R&Cs lately & the Qwark moments are guaranteed smiling ones.
A dark day. Rest in peace captain.

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130°

How ‘Assassin’s Creed Shadows’ Did Dual Protagonists Right (And Ratchet & Clank: Rift Apart Didn’t)

Shaz from Pixel Swish: “Both Insomniac Games and Ubisoft have given us games with dual protagonists. However, where Ratchet and Clank: Rift Apart’s duo feel exactly the same, Assassin’s Creed Shadow’s Yasuke and Naoe feel unique.”

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pixel-swish.com
-Foxtrot395d ago

They are exactly the same because it's another version of Ratchet within the multiverse. It's not Ratchet himself or a female version of him but it's someone else who's taken his place / role within that Universe.

The_Hooligan393d ago

Agreed! A better comparison take would have been between AC Syndicate and AC Shadows.

gold_drake395d ago

with ratchet, they are the same, they play the exact same.

im not even sure why this needs to be said, we all know.

isarai394d ago

They weren't trying to make them play differently, literally 2 versions of the same person. Wo ur saying they failed at something they never set out to do 🤨

Profchaos393d ago

What in the f who even thought of that concept and connect these two games that released years apart and have nothing to do with each other.

You could of said fuel protagonist vs other times where AC did duel protagonist or a game like GTA v that allows for on the fly switching

Like how desperate are they for clicks

Levii_92393d ago

Rivet's character was more useless and forced than Abby from TLOU2.

MULTIVERSESSSSSSS!!! Remember that trend people lol? Also remeber how a beloved vilain Dr Neferious was reduced to a braindead wimp and a parody of himself?

P_Bomb392d ago

“MULTIVERSESSSSSSS!!! Remember that trend people lol?”

It’s still going on. Especially @ Marvel.

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80°

Our First Look At FSR 4? AMD's New AI Upscaling Tech Is Impressive

DigitalFoundry : Running on AMD's new Radeon 9070-series GPUs at CES 2025, a machine learning upscaling demo of Sony's Ratchet and Clank is almost certainly FSR 4 AI upscaling - and as it's running on Ratchet and Clank - our 'go to game' for AI upscaling quality tests, we could really put the tech through its paces. Oliver and Alex are at the show - and this is their report.

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digitalfoundry.net
ZycoFox480d ago

They're saying better than PSSR! Impressive.. guess it's really close to Nvidia's solution. I'm interested in seeing how the 9070XT or whatever their highest end card will perform, we already know AMD are only aiming for the mid range (or upper mid range) with these new cards but it will still be interesting to see how they compare to a 5070Ti on price/performance.

But certain apps don't play well with AMD that do with Nvidia cards, shame because these cards could be great/price performance.. but not an issue for pure gamers.

883480d ago

Visually it may well be similar to DLSS, but they were quick to point out that they do not have any actual performance data at this point. Time will tell, but it is definitely promising and good to see them impressing.

480d ago
Psychonaut85479d ago

Interesting. Since AMD is largely behind PSSR, they’ve now sort of have two different upscalers in play. Curious to see how it all pans out.