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« Previous
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50°
3
Producer Takeshi Ichikawa Reveals How Dragon Quest VII Reimagined Aims for a Wider Audience
216d
ago
Interview
vgchartz.com
90°
4
"It's the last game that made me cry": Clair Obscur: Expedition 33 director on Lost Odyssey
216d
ago
Interview
eurogamer.net
50°
Embark Studios on ignoring a "precise formula" for making ARC Raiders new maps
218d
ago
Interview
pockettactics.com
70°
4
"It just works": Valve talk the Steam Frame, Android games on SteamOS, and putting a PC on your face
221d
ago
Interview
rockpapershotgun.com
60°
3
Anima Project Shares Their Story: From Publisher Issues to the Revival and New Projects
222d
ago
Interview
nettosgameroom.com
60°
The Crew Motorfest’s track creator is “the biggest feature we’ve ever developed”
222d
ago
Interview
traxion.gg
160°
8
Todd Howard on 10 years of Fallout 4 and The Elder Scrolls 6: 'We needed a creative reset'
226d
ago
Interview
gq-magazine.co.uk
120°
9
Grand Theft Auto VI delayed again - "When we set a date, we really do believe in it"
228d
ago
Interview
thegamebusiness.com
60°
1
ARC Raiders design director shares how proximity chat is the secret sauce for looting
230d
ago
Interview
pockettactics.com
60°
Lethal Company creator says horror games still feel like home as his 10-year project finally ends
231d
ago
Interview
gamesradar.com
60°
General Manager Sheds Light On Future Of Marvel Games
231d
ago
Interview
gameinformer.com
50°
Interview: Lumines Arise Could Be the Most Emotional, 'High-End' Puzzle Game You Ever Play
231d
ago
Interview
pushsquare.com
80°
Voice of GTA’s Lester shares his hopes for GTA VI and what it’s like acting alongside De Niro
232d
ago
Interview
escapistmagazine.com
60°
ARC Raiders dev says Embark may "evaluate" adding a Destiny 2-style hub to Speranza
233d
ago
Interview
pockettactics.com
50°
The hardest part of making Arc Raiders was creating a "meaningful" item meta
234d
ago
Interview
rockpapershotgun.com
60°
The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch
237d
ago
Interview
frvr.com
90°
13
Why Xbox is making Halo: Combat Evolved for the third (fourth? fifth?) time
237d
ago
Interview
polygon.com
70°
One of ARC Raiders' coolest features is an "accident", Embark Studios says
238d
ago
Interview
pockettactics.com
60°
Arc Raiders doesn't AI-generate guns from Youtube videos, Embark clarifies
238d
ago
Interview
rockpapershotgun.com
40°
Arc Raiders Interview: Virgil Watkins Talks About Map Conditions, Sound Design, and Community Tools
238d
ago
Interview
thenerdstash.com
60°
4
Valve does not get enough criticism for the gambling mechanics it uses, DayZ creator Dean Hall says
239d
ago
Interview
eurogamer.net
40°
Interview - Pine Creek Games on Winter Burrow’s literary influences and cozy vibes
242d
ago
Interview
burlybirdmedia.com
50°
1
How Talking About The Outer Worlds 2 Made Me Believe in Obsidian All Over Again
242d
ago
Interview
sirusgaming.com
40°
No Path of Exile 2 1.0 release this year, DDOS attacks blamed for server issues, new update revealed
243d
ago
Interview
eurogamer.net
40°
Samurai Pizza Cats: Blast from the Past Devs Discuss the Series, Regional Differences, and More
244d
ago
Interview
nettosgameroom.com
30°
Pocketpair won't publish games that use generative AI
244d
ago
Interview
gamedeveloper.com
150°
16
Starfield designer says it is still a "great game", but procedural generation held it back
245d
ago
Interview
frvr.com
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Page: 5
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