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Mike Bithell
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110°
6
Take my ax — and my broom: How creative weapons improve video games
4344d
ago
Interview
venturebeat.com
100°
9
Thomas Was Alone Creator Mike Bithell on Why Freemium Is Not for Everyone
3934d
ago
Interview
gadgets.ndtv.com
90°
3
Mike Bithell: ‘Subsurface Circular Massively Outperformed What we Were Expecting it to Do’
2961d
ago
Interview
hardcoregamer.com
90°
2
Thomas Was Alone’s Mike Bithell on testikills, Project 2 & indie games development
4570d
ago
Interview
officialplaystationmagazine.co.uk
90°
6
TotalBiscuit “changed my life” says Thomas Was Alone developer
4332d
ago
Interview
gamestm.co.uk
80°
2
Creator Of John Wick Game Would Love To See A James Bond Hex
2173d
ago
Interview
gamebyte.com
80°
1
Mike Bithell Reveals What Excites Him About PS5 & Xbox Scarlett
2309d
ago
Interview
psu.com
70°
Bithell Games on Google Daydream Debut: ‘There’s a responsibility to help set the stage’
3345d
ago
Interview
vrfocus.com
80°
1
Interview with Mike Bithell on John Wick Hex - Working With Lionsgate Is "Like Disneyland"
2279d
ago
Interview
wccftech.com
80°
Mike Bithell on John Wick Hex: "we had to get the action right"
2406d
ago
Interview
gamereactor.eu
30°
The Mike Bithell interview: Everything you need to know about Volume and Thomas Was Alone
4460d
ago
Interview
videogamer.com
40°
Interview: 'Thomas Was Alone' Creator Talks 'Volume'
4537d
ago
Interview
analogaddiction.org
30°
EGX 2014 Volume Interview: Mike Bithell On Stealth, Thomas Was Alone Success and Being Bought Out
4133d
ago
Interview
ibtimes.co.uk
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30°
Volume is "coming together" says Mike Bithell
4055d
ago
Interview
gamereactor.eu
20°
Mike Bithell: Volume is my entry into the Robin Hood legacy
4121d
ago
Interview
trustedreviews.com
20°
Rise of the console indie: Bithell on PS4, Sony’s change in attitude & more
4360d
ago
Interview
vg247.com
30°
Mike Bithell Interview - Eurogamer Expo 2013 | The Indie Mine
4465d
ago
Interview
theindiemine.com
20°
Understanding Frame-rate And Its Importance
4093d
ago
Interview
ign.com
20°
Volume: Mike Bithell discusses the art of stealth, deception & reviving old heroes
4361d
ago
Interview
vg247.com
20°
0/10 Approvals
Personnel Management is a Royal Pain in Sovereign Tower | COGconnected
33m
ago
Preview
cogconnected.com
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