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20°

Understanding Frame-rate And Its Importance

IGN:

Varying frame-rates have been a hot topic in the past few years, but do you know the real benefits of a game running at a faster frame-rate? IGN spoke with Mike Bithell, the developer of the upcoming stealth-'em-up title Volume, to better understand framerate, its importance, and why games run at 30 or 60 frames-per-second instead of something in between.

70°

How The Myth Of The Solo Indie Dev Makes People Think Indie Games Are Cheap To Create

Nathan Grayson writes: "Depending on where you’re standing, the video game industry is in a state of caterpillar-like transformation into something new or a full-on crisis. Funding is scarce. Companies are rife with mismanagement. If a big game flops, execs often ensure that it takes entire studios with it. But perhaps, some observers have suggested, this is merely a course correction. Last year was a goldmine of breakout indie hits like Balatro, Manor Lords, Palworld, Animal Well, and 1000xResist; maybe it’s time for the meek to inherit the industry. Problem is, indies need money, too – a lot more than you might think. On the latest episode of You Are Error, we discuss that not-so-little stumbling block and how one of gaming’s foundational myths, the solo indie dev, helped get us here."

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aftermath.site
80°

Creator Of John Wick Game Would Love To See A James Bond Hex

If Mike Bithell could make any other film game in the same formula of John Wick Hex what would it be?... It would be Bond. James Bond... Hex

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gamebyte.com
-Foxtrot2286d ago

I don't think these characters really fit this kind of gameplay

I'd love a great John Wick game or James Bond but they'd have to be full on action adventure story shooters, third person for John Wick and either third or first for James Bond.

C-H-E-F2282d ago

when i see games that look like this, i think about my childhood then be like it's 2020. smh

80°

Interview with Mike Bithell on John Wick Hex - Working With Lionsgate Is "Like Disneyland"

Even with the game out now, this chat with Mike Bithell remains an intriguing retrospective on John Wick Hex's development and the creative process behind it.

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wccftech.com
Christopher2391d ago

Surprised this isn't on Switch same day as other consoles. Perfect machine for this type of game.