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Mikael Kasurinen
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Mikael Kasurinen
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230°
26
PS5 And Xbox Scarlett’s SSD Inclusion Is “Fantastic” – Remedy Entertainment
2506d
ago
Interview
gamingbolt.com
160°
18
Control Will Be 15-20 Hours Long, Says Remedy
2503d
ago
Interview
gamingbolt.com
140°
8
Control Has More Aggressive, Involving Gameplay than Quantum Break – Remedy
2505d
ago
Interview
gamingbolt.com
90°
2
Control Interview -- Game Director Talks Remedy's Multiplatform Transition, Gameplay Focus, and More
2856d
ago
Interview
dualshockers.com
100°
1
Why Alan Wake's creators want to make you the storyteller
3423d
ago
Interview
polygon.com
130°
13
Quantum Break Interview: “It’s The Most Ambitious Game We’ve Worked On”
3743d
ago
Interview
gamespot.com
70°
4
Control Wouldn’t Translate Well To Virtual Reality – Remedy
2502d
ago
Interview
gamingbolt.com
70°
Control Interview: Narrative Designer and Director Talk Exploration, Narrative, Hand-Holding & More
2526d
ago
Interview
twinfinite.net
90°
1
People of the Year 2019: Remedy Entertainment
2352d
ago
Interview
gamesindustry.biz
40°
Control E3 2018 Interview With Remedy's Mikael Kasurinen: Metroidvania, SCP Influences, SP Only
2881d
ago
Interview
wccftech.com
60°
94 Rapid-Fire Questions About Control
2624d
ago
Interview
gameinformer.com
60°
Relinquishing Control: Remedy's paradigm shift
2606d
ago
Interview
gamesindustry.biz
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