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Keita Iizuka
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Code Vein II Interview: world building, player choice, weaponry, and more
114d
ago
Interview
blog.playstation.com
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230°
21
Code Vein Won’t Have Easier Difficulty Setting; Devs Explain Main Difference with Dark Souls
3144d
ago
News
dualshockers.com
140°
7
Exclusive: 'Scarlet Nexus' devs share their vision of a "more mature" sequel
1552d
ago
Interview
inverse.com
110°
3
Cory Barlog, Keita Iizuka, and more PlayStation developers on the games that defined them
2676d
ago
Article
gamesradar.com
90°
Code Vein Producer Gives Development Update; Would Like to Make a Sequel Expanding the World
2943d
ago
News
dualshockers.com
90°
1
Bandai Namco are considering multiplayer for Code Vein
3141d
ago
Interview
gamereactor.eu
110°
3
Code Vein Developers Talk About Upcoming New Reveal After Delay into 2019
2691d
ago
News
twinfinite.net
80°
1
Scarlet Nexus Director & Producer Talk in-Depth About Story, Inspiration, Gameplay, & More
2105d
ago
Trailer
twinfinite.net
80°
Code Vein Interview: Producer Talks Character Customization, Difficulty, Blood Codes | Twinfinite
2515d
ago
Interview
twinfinite.net
80°
Code Vein Interview -- Developers Talk Open World, Difficulty, Companions, and More
3125d
ago
Interview
dualshockers.com
60°
Code Vein Producer Would Like to Release the Game on Google Stadia; Believes it Would Work
2517d
ago
News
twinfinite.net
70°
Post-Apocalyptic Blood Drinking Fun with Keita Iizuka
2495d
ago
Interview
cgmagonline.com
70°
2
Scarlet Nexus Loading Times Almost Non-Existent with PS5 SSD Power
1992d
ago
News
sirusgaming.com
40°
Code Vein II Interview: world building, player choice, weaponry, and more
114d
ago
Interview
blog.playstation.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
3d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
3d
ago
Article
daynglsgameguides.com
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