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Keita Iizuka
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Code Vein II Interview: world building, player choice, weaponry, and more
108d
ago
Interview
blog.playstation.com
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Code Vein Won’t Have Easier Difficulty Setting; Devs Explain Main Difference with Dark Souls
3139d
ago
News
dualshockers.com
140°
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Exclusive: 'Scarlet Nexus' devs share their vision of a "more mature" sequel
1546d
ago
Interview
inverse.com
110°
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Cory Barlog, Keita Iizuka, and more PlayStation developers on the games that defined them
2670d
ago
Article
gamesradar.com
90°
Code Vein Producer Gives Development Update; Would Like to Make a Sequel Expanding the World
2937d
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dualshockers.com
90°
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Bandai Namco are considering multiplayer for Code Vein
3135d
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Interview
gamereactor.eu
110°
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Code Vein Developers Talk About Upcoming New Reveal After Delay into 2019
2685d
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twinfinite.net
80°
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Scarlet Nexus Director & Producer Talk in-Depth About Story, Inspiration, Gameplay, & More
2100d
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twinfinite.net
80°
Code Vein Interview: Producer Talks Character Customization, Difficulty, Blood Codes | Twinfinite
2509d
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twinfinite.net
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Code Vein Interview -- Developers Talk Open World, Difficulty, Companions, and More
3119d
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dualshockers.com
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Code Vein Producer Would Like to Release the Game on Google Stadia; Believes it Would Work
2511d
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twinfinite.net
70°
Post-Apocalyptic Blood Drinking Fun with Keita Iizuka
2490d
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Interview
cgmagonline.com
70°
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Scarlet Nexus Loading Times Almost Non-Existent with PS5 SSD Power
1986d
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sirusgaming.com
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Code Vein II Interview: world building, player choice, weaponry, and more
108d
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Interview
blog.playstation.com
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Raccoin review: Pushing gold, silver, and a good time [SideQuesting]
1h
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sidequesting.com
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Steam Controller (2026) review
3h
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pcgamer.com
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