230°

Code Vein Won’t Have Easier Difficulty Setting; Devs Explain Main Difference with Dark Souls

Code Vein's developers explains what makes it different from the Dark Souls series, but a clear similarity is the lack of easier difficulty settings.

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dualshockers.com
thatguyhayat3128d ago

So basically he said *git gud* but it seems you have an ally with you which makes it slightly easier

nitus103128d ago

In the Souls and Bloodborne games, you can get one or two NPC help to take down some problematic (subjective) enemies which include bosses. In addition, you can request an online player(s) help as well so it is possible to have two NPC's and two online players assisting you. You can't get any easier than that.

One of the downsides of requesting online help is the fact that you can get invaded by real players. Of course, you can always increase your stats and/or weapons and armor by grinding although in the case of Dark Souls II you can only attack and destroy normal enemies up to eight times before that enemy does not appear again (ie. limited enemy grinds). Having limited grinds in Dark Souls II can be a plus or a minus depending on your strategy.

3128d ago Replies(3)
3128d ago
bumbleforce3128d ago

Ya if got a ps4 and an x1 gonna buy this on x1

Angeljuice3128d ago

If got no this maybe bester with PS4?

Krysis3128d ago

This wins the internet today.

3127d ago
R6ex3128d ago

No EASY difficulty. No Buy, for me.

3128d ago
GrubsterBeater3127d ago

Poor feller. Barbie's Dream Vacation may be more your speed.

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30°

Inkle co-founder explains how TR-49 broke even in three hours

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

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gamedeveloper.com
40°

How Capcom's Pragmata blends puzzle-solving with sci-fi combat

Capcom 's Cho Yonghee, Naoto Oyama and Edvin Edso, discuss the process of crafting a new Capcom franchise with an unusual hook.

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gamedeveloper.com
40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.