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Dan Pinchbeck
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‘How do we get them to not call it Bloodlines 2?’ studio co-founder reveals early Masquerade doubts
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videogameschronicle.com
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‘How do we get them to not call it Bloodlines 2?’ studio co-founder reveals early Masquerade doubts
51d
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videogameschronicle.com
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Everybody's Gone to the Rapture Dev: Loved Working On PS4, Would Love To See The Game On PC
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The non-linear storytelling of Everybody's Gone to the Rapture
3916d
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Everybody's Gone to the Rapture Dev Discusses Mysterious Ending, Increasing Run Speed, and More
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twinfinite.net
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Interview with Dan Pinchbeck of Dear Esther: Landmark Edition | Prankster101 Productions
3406d
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prankster101.com
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Dan Pinchbeck on Academic Game Development
4957d
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electrondance.com
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The Makers of ‘Everybody’s Gone to the Rapture’ Reflect on Happiness and Horrors
3440d
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vice.com
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Everybody’s Gone to the Rapture Interview w/ Dan Pinchbeck
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relyonhorror.com
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Everybody's Gone To The Rapture confirmed for PC
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pcgamer.com
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The Chinese Room’s Dan Pinchbeck: “It’s scary” to work on a new Amnesia game
4586d
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edge-online.com
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'It Was A Leap Of Faith' - Dan Pinchbeck On Everybody's Gone To The Rapture
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Devs Discuss Video Game Writing at Perth Writers Festival
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Everybody’s Gone to the Rapture Interview with The Chinese Room
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powerupgaming.co.uk
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The Chinese Room: A look behind Britain's boldest studio
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eurogamer.net
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How PS4 and Xbox One Will Yield Better Creativity
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Why Write About Games? – Part One
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onlysp.com
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Are video game players ready for subtle storytelling?
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gamasutra.com
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NowGamer - Dear Esther: The Chinese Room Interview
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nowgamer.com
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Dear Esther's Dan Pinchbeck Talks Amnesia: A Machine For Pigs
4817d
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gameinformer.com
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Everybody’s Gone to the Rapture “Gamers are Smart”
3831d
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