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Sucker Punch will remain a single-project studio after Ghost of Yotei, boss suggests
93d
ago
Interview
videogameschronicle.com
120°
4
‘It’s been an honor’: Sucker Punch’s Brian Fleming and lead Erika Ishii reflect on Ghost of Yotei
106d
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Interview
videogameschronicle.com
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Sucker Punch on Ghost of Yotei series’ identity: ‘We can’t imagine a Ghost game in Feudal Europe’
108d
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ungeek.ph
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Sony’s Creator to Creator: A Conversation with Nicolas Doucet and Brian Fleming
326d
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blog.playstation.com
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Ghost of Tsushima Dev on Respecting Japanese Culture &How Sony Allowed Sucker Punch to Take Its Time
1767d
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twinfinite.net
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Ghost of Tsushima Devs Were Nervous About the Setting; Shuhei Yoshida's Advice Gave Them Confidence
1951d
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twinfinite.net
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Sucker Punch Excited About DualSense Haptic Feedback; Possible Ghost of Tsushima PS5 Plans
2005d
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sirusgaming.com
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Sucker Punch talks Ghost of Tsushima's inspirations, and more
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eurogamer.net
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PS4 Could Get Close to Running Games Like inFAMOUS: Second Son at 1080p, 60 FPS - Sucker Punch Boss
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InFamous Second Son PS4 Preview Interview Part 2
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InFamous Second Son PS4 Gameplay Interview
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Why next-gen graphics matter for Infamous: Second Son
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IGN: InFAMOUS 2 - Exclusive Powers Interview
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ign.com
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