
Sony's new PlayStation 4 affords developer Sucker Punch the opportunity to make its Infamous games better looking than ever. But the vast visual upgrade coming with Infamous: Second Son is more than just about throwing better looking particle effects and cool reflections onscreen, says producer Brian Fleming; it's equally meaningful to gameplay.

From Marvel’s Spider-Man 2 and Batman: Arkham City to breakout hit Dispatch and new Marvel Cosmic Invasion, these are 10 of the best superhero games you can play today.

“If we were good at juggling four projects, yeah, we’d have a remaster… But we only get to do one thing”…
That's more than fine. If you keep making one amazing quality game after another, with the low budget you've been utilising for games, then you'll continue to be extremly successful going forward. Don't take on a bigger load than you can handle comfortably.
Also, maybe it's time for a Sly Cooper game. No to Infamous, we've already got superhero games coming form Insomniac. Sorry Infamous fans but I want an open world Sly Cooper game.
Have been watching vids of the game and my wife who doesn't play games, asked me why the baddies as she called them, don't seem to be fighting back much, like they're stood still. The AI is dire and this is yet another showcase game from Sony. Run about and explore with flash graphics. There's just no variety with Sony's games.

Andy writes: "Brian Fleming is feeling relaxed. The Sucker Punch co-founder is speaking to me at Tokyo Game Show, days ahead of the release of Ghost of Yotei – PlayStation’s biggest release of the year, and the InFamous studio’s most-anticipated game to date."
Jus got here around 1pm. Playing on Lethal with MIIKE mode enabled. This is gonna be fire. 🚫🐍 Next!
I can't wait for this game to drop, first post-launch purchase, guaranteed.
""solidly at 30 frames per second" on PS4, even when the action gets frantic."
More than happy with that. Considering its a game coming shortly after launch and considering its open world a solid 30fps is good, id take a solid 30 over a framerate that varies between 30 and 60fps any day.
Choosing Seattle as the games locale, was in itself a very bold move. The city is literally animated most of the time, what w/ rain and reflections everywhere. That's gotta make development more demanding before they even begin.
So far all reports are good though and I am very much looking forward to playing this game. I loved Cole as electric man, but I can adapt :P
I've tested this game, as recent as last week. I know the storyline and what happens and I can tell you, the graphics are nothing I haven't seen on a PC game 2-3 years ago. Obviously its a prototype, so they could get better. But The graphics are very crisp and no horrible jaggies, which has put me off console gaming ever since I've had the option to get rid of htem on my PC.
im kinda happy it got delayed so they can polish it up & make it right.. I dont want rushed products just for the sake of making launch day