Interesting read. Thanks for the info. It makes a lot of sense.
Nice! :)
TP was the first Zelda I ever played (I know, weird, huh? Considering I'm almost 46! and I've owned all the Nintendo systems) and I loved it! Obviously, I have gone back and replayed most of the older ones since (gotta love the Virtual Console). They are all great so far! I'm really looking forward to the new one.
exactly. I got a screamin' deal (at the time) for a 16 gb card at Best Buy for under $50. I doubt I'll ever fill that sucker up! If I do, I'll just get another!
I think we are all trying to say basically the same thing here. :) I totally agree with the last few comments made.
Any ways, thanks for the great debate guys without the personal attacks that you see so often on this site. This is exactly the kind of debate that should be happening here but, sadly, it's the exception and not the rule.
Again, thanks! :)
Umm, what?
the problem with your analogy is the fact that you are not taking into account that it costs these devs real money to learn something "different" (we'll use your term if that helps). You're not looking at this from their perspective. I kind of assumed that's what we were talking about since it really doesn't matter one bit what we think, it's the devs that have to decide if it's worth it for their company to put in the extra time and money to learn the "different" way of...
I have a PS3 and a Wii and the ONLY thing keeping me from getting a 360 at this point is the high price of the peripherals. I mean, come on, around $100 for a wireless adapter? That's absolutely crazy these days!
Absolutely. But let's keep things in perspective here. We're talking about a gaming machine. A machine that relies on other company's support to help it succeed. Making it too "different and unfamilar" (I call that difficult) to work with does not seem like a good business move.
I give Sony a huge amount of credit for realizing that their initial ideas and plans didn't work out as expected and then taking the steps necessary to make the changes to make their produ...
but "developers don't want to go back and reprogram everything so as a result the games don't run well simply because the architecture is different. It's not about difficulty, it's about the time, energy and resources necessary to recreate the whole game on a different architecture" sounds like a darn good definition of something being difficult to work with.
I think it was the Wii that just hit 9 million in Japan, not the PS3. The PS3 just hit 4 million.
Thank you! I was thinking the exact same thing. It sounds like something a 5 year old would say!
then counter his statement. I don't even own a 360 yet (I do have a Wii and PS3) but his statement seems pretty sound over all.
who cares why they're doing it? Cheaper stuff is great for all of us!
WTF?!?!
Exactly stupid. :)
maybe it does!
Really? That's one of the things that is so "right" about the Wii.
What? You don't want to see your grandmother having fun? Is she too old to have fun?
Read the 2nd page!
you sure know how to get people riled up! That's why I love watching for your posts. They always get people's panties in a bunch! :)