Microtransactions are totally fine by me as long as content is not behind a paywall. Anyone should be able to play through the entire gameplay content with no hard obstacle just as League of Legends does it.
I find achievement in playing through and unlocking everything myself, such as champions. Then, I am so happy with my "hard work" that I treat myself with a skin for the champion I play so much with.
A good game needs to be enjoyed slowly and da...
How can you argue with money bro?
Free to play before console release.
Honestly, I'd rather watch the LoL LCS than football games. It is really much more enjoyable because it is way more complex.
Starbound is THE AAA Indie game.
I doubt they'd make such a rookie mistake as to close off the game and force people to pay anyway.
However, I can't help but think how the $200 million would have boosted the next TES game instead of an MMO that is so limited.
I hate seeing goods and fruits in a TES game and not be able to grab everything to run and sell it all. Not to mention that even the first TES is capable of better immersion than a game where people run naked in front of your Un...
Yes, there are, but the employees have nothing to do with the business side of their work and this situation is completely wrong.
Considering the fact that this is just the hangar, I'd say these screenshots show a downright amazing game
Hope they test the VR stuff out with Driveclub so that they can improve it considerably for GT7.
N4G members are not all disrespectful grunts like you. If you don't enjoy Thief and other similar games' info, maybe find a way to filter Call of Duty news instead of wasting time throwing garbage at someone else's hard work.
On-topic, the Victorian period was when most clans that now rule the world have deeply planted their roots by making a huge fortune already. It was then when they put all that money and power into new technology and bragging rights (jewellery...
You're right bro. Would be awesome to see Amidamaru kicking ass.
Don't worry bro, the replayability of Thief stands in the fact that you can increase the difficulty of the game after you finish it once and then do so again until you actually finish the game on the highest difficulty (which should be NEVER!!!) :)
Instantaneous swapping instead of Waiting for a replacement? Unheard of. Unless the store clerk happens to be a Sony/MS Electrical Engineer with the right equipment to assess the hardware issue correctly, no one is going to blindly give you a new piece of equipment while they figure out the broken circuit in the old one.
All the time when I sent my hardware to the store I bought, they had to send it to their supplier which, afterwards sends it to a specialised technical depar...
In-store products cost more because it's more expensive to keep staff sitting there and serving people all day than to simply send it from a depot.
Now you might think "In-store Service, YOU SAID IT!". Yeah, but when a product purchased from either online or offline shops malfunction, the process of sending it back for repairs and receiving it is exactly the same. You drop it at one point and it comes back after the same amount of time.
While I agree that the 'triad' method of team-play is highly effective, I feel like it is very old. Not only myself, but companies also feel this way (with all their market research) and they don't even include a pure healer class anymore but spread healing among all classes(GW2, ESO).
I would personally very much enjoy a game that has no burst-healing at all. Requiring healing means (to me) that I was not skilled enough during my play and that I deserve to die un...
I don't want to get old and keep playing under the tank/healer/dps teamplay-style. Why can't games find new metas for co-op play?
Don't rush it man, or...ELSE!
Online retailers offer the same service as normal ones. You should try them sometime.
The ultimate combo for me
Unfortunately, most Korean MMOs are closed off to the west. I've been waiting for games like Blade & Soul or Lineage 3 to come out for years because western producers are too busy with appealing to the '12-year-olds audience' to be able to make an enjoyable game that doesn't take your money and runs away with it within weeks.
Is it really too much to ask for an MMO that doesn't prioritise the opinion of mere kids?