idk, kind of gets rid of its charm :(
This is how all PC gamers feel right now.
TW2 is worth the price and i dont see it going lower for awhile
A port would be them taking the game as it is and moving it over to another device, the GC version of Ocarina of Time would be a port.
The 3DS version adds in Master Quest + Mirrored (never befroe in the game, upgrades the poly count, gets rid of pre-rendered backdrops, Gyro controls, added a new item called Shard of Agony and adds a few new easter egss too.
now tell me, how is that not a remake?
EDIT: Thanks for proving my point
lol @ColdWinter
You obviously havent played it.
EDIT: Also its not a port, they added in Masterquest, updated the polycount and added a few new features, most notable one being gyro controls.
People actually wanted this remake though and its the perfect time to launch it so a new generation of gamers can experience one of gaming greatest achievements.
Ranking higher in Meta critic doesn't mean its dethroned dude...sales matter too.
Call of Duty: FPS and Multiplatform
Uncharted 3: TPS and PS3 Only
Its not even the same f'ing genre!
It runs at a solid 30FPS and I dont care about 60FPS, 60FPS doesn't just magically make the game fun you know.
That is the thing, they need to find a way for MS and Sony to allow this since it runs the risk of breaking console (probobly not permanently mind you). I think something like XNA Creators Club or Rock Band Network would be perfect for something like Skyrim mods though on consoles.
Actually no, this can be good for the 360 version. Lets face it 7.6gigs just isn't a whole lot of space for a game anymore and due to size constraints textures had to be compressed and downsized.
Someone COULD release a mod with higher rez uncompressed textures and it would work just fine.
Nope, you can search it up if you want but mods can be directly ported into jtaged 360's or modded PS3's very easily. The same process can be used legitly but they need to find a good way to distribute mods and ect for consoles.
That is the thing, they know you can just transfer the mod over to consoles and it can work BUT they need to take into consideration things that can possibly break the game/console. So if this does hit 360 and PS3 there will be review processes before you can download it.
(Also to be honest there will still probably be high rez texture packs on each individual console knowing the community)
Well DICE managed to do both :)
Well Bethesda openly said they are looking into a system for mod support on consoles. Wont be on day one but they are talking to Sony and Microsoft on a system for distributing the mods (they have to make sure there are no game breaking mods)
Everyone bitched because Spirits Within wasnt "Final Fantasy" enough. It was still a great movie damnit!
Got one of these things in the mail because of this E3 thing, people said they where not affiliated with Microsoft....sooooo yeah there is that.
This story is from June 13th....old and they already announced all pre-order DLC will be made available to all users at a later date.
$2000? The game runs on MAX with a single GTX 580, my GTX 470 will be able to run this on high with no problems.
lol at people who think it cost $1000 or more to make a PC that can run this game....lol
Yeah that is a good point lol