"No, old man, it is you who is confused.
Ghostbusters looks better on the 360, as we all know."
LOL. You are confused by what I said. Ghost Buster is no where near maxing out the PS3. Microsoft just wants you to think that Ghost Buster is maxing out the PS3.
It != new peoples buying 360. One game isn't enough to get enough people to buy the 360.
With Sony's superior line up in 2010 + price cut, millions of new peoples are going buy the PS3Slim.
The result: Sony winning the console war.
And now, with a price cut, triple A titles, more XMB features, and more PSN features, the answer is clearly YES.
which means the consumers loses. It seems Microsoft only cares about Microsoft's proudness and not the loyal consumers that support Microsoft.
Everything with Microsoft is always: rush rush rush don't care about the quality.
That's a very bad strategy for Microsoft in 2010. That one game fails and it's over. But if that one game doesn't fails, it still doesn't help the 360 that much. There's no room for success with this strategy. Only room for failure.
"I agree with you. If anything you should blame Sony for mismanagement. I mean they could have implemented this feature way in advance, communicate with developers more and give them the tools."
Unfortunately, Sony has nothing to do with IW's inablility to patch in trophies. In fact, Sony gave them the tools, the apis, the documentation so they can add in a few lines of code to get trophies patch in. Unfortunately, IW chose to sit out and do nothing. Sony even enco...
Dude, we paid for their game. We supported them. We're not asking much. Only a few lines of codes (taling about patching trophies and in game music here, not mods and dedicated servers). That's all. We're not saying they're bad developers. We're just asking them to support their game and fan because we're supporting them and their game.
And there is no way to justify raising the price after taking out features such as mods and dedicated servers. That is just too much.
Even then, the 1080P quality will be no where near BluRay quality.
You have inspired me.
Now, go forth and convert everyone else on N4G.
The other is for streaming only.
It's your choice AND your chioce is good.
The wait!!!
are usually parents who thinks that to teach their kids how to survive in the real world, they must shield their kid from the reality of the real world, and teach their kid to be naive. So that means that their kid must never know the truth of the world: comedy, violence, sex, and other real life issues that they must dealt with sooner or later in life.
Their game already have trophies, all it takes is a few lines of code to tie it into the real Trophy System.
And all it take is a few more lines of code to call the PS3 API for In-Game-Music.
That's all. A few lines of code. We're not talking about months and months of code rewrite with 100 programmers.
If they really care, they would have done such an easy patch.
N4G don't fail. It's fanboys that do.
They have Achievements for the 360 version.
And it's not like that didn't have "trophies" in their game. They already have those "trophies" that you can achieve in the game, for example, killing 5 peoples with a single granade, etc.
Those "trophies" can esaily be tie in to the real PS3 Trophy system.
And In-Game-Music only requires a few lines of code to call the PS3 API. That's all. The PS3 takes care of the music....
That is just some retarded physics. And not only that, the car look and feels weightless, unlike GT5. GT5 cars feels very heavy and realistic.
Come on, Turn 10, I dare you to make more fools out of yourselves.
Turn 10 claimed: the Definate Racer of this Generation.
Numbers claimed: the Definate Flop of this Generation.
"I was aware that the original Xbox had more power under it's hood than both of the other consoles."
In theory, yes. In praticality, no.
The only advantage the Xbox got over the PS2 was that the Xbox's video card got bump mapping.
The PS2's video card lack bump mapping, but the VPUs are freaking fast. Which is why in games like Jak 3, the PS2 can push like 15 million polygons per seconds. Raw processing power right there, compare to the Xbox...