@GotGame... the 8 minute gameplay is from last year and it was visually stunning, but nothing more. Scripted as hell and no "real" gameplay.
I think that this article didn't understand the game as it was supposed to be understood...
I LOOOOVE when there're hubs to explore, they're usually filled with quality stuff to do and have better design.
Not even going to open the article, they've just released a VR Headset with a few new 1st party games... so they're actively doing things.
They can't even get a continuous stream of first party games out... So no, it'd be a waste for them to make a VR.
Wow, just in Japan 67k copies sold of Hogwarts is a feat on itself, because japanese market is usually not so fond of western (UK) IPs.
Tragic Launch State? Lol hahahahaha this is pretty polished compared to other games that release now-a-days.
He was a director, yes, and if he would've had a rol on the writing of the game he'd need to be credited, but he was the director (one of two) of the GAME, not the series. So I don't see the problem.
More like the Callisto Protocol devs needs to remember why Dead Space combat was great and enhance it in this new game.
It was and never will be bad, tbh it was one of the best DMC out there, the gameplay while simplified allowed more people to feel bad-ass and the concept behind it was superB.
People whine a lot and in this game was because Dante's redesign and that the game changed it's art style.
Lol, they've tried... They've really tried... But Xbox gamers are not RPG fans.
PC software still don't utilizes top speeds of even normal SSDs, so... no, we're not going anywhere.
BoTW was anything but realistic hahahahahaha, Death Stranding on the other hand was way too realistic, maybe a mix of both.
A couple of million... more like 8-9 hundred millions (or more with time) it's almost like a money sink, where does all that money goes? If the development teams is so small, i don't think they're making 1-2 millions each once a year.
lol, either Sony and Microsoft are starting to look ridiculous with this claims. SMH.
I think $550 it's an amazing price considering what's offered in the box.
As gamers, we have grown accustomed to companies not charging the actual right ammount of what a device should cost (they usualy make the smallest profit, sometimes not even a profit) so we've been pampered, we feel entitled to get new things at lowers costs, but we don't think on all the work that was necesary to have the finished product on our hands (design, features, software, inte...
It's already on its way for PSVR2, so, it'll be there eventually.
Haven't seen the video, because i don't have time, but if that's the actual statement, i agree.
Paying $60 - $80 dlls for something that has been made up by hundreds or even thousands of people through a period of 3 - 8 years and that has way more work than some movies or art forms and it's also interactable is cheap as hell.
I've always compared a game with movies or even food, there are some dinners that costs more than $60-100 dlls...
Sounds great for me.
Dungeons in Diablo were almost non existent and the end game was the same dungeon art designed with different enemies and configuration, this is a cool evolution and we'll have way more variety.