I wouldn't say it's a flop. It depends entirely on what kind of game you're in search of. Obviously for people who don't find joy in spending time toying with creation tools, ScreamRide won't offer as much replay value. I'm personally not that kind of person, but I still appreciated what it offered. It won't have me coming back weeks from now, but it's a fun little title
If you're looking for a pool game, this will definitely fill the void. It's a great game in terms of simulating actual billiards and it's a ton of fun to play when you have the urge.
The sub-par online play and difficulty spikes were the biggest issues I found with it, but they definitely didn't break the experience or detract terribly from it, although I am admittedly more of a solo player to begin with.
While I understand allowing players to tweak and customize their control options including the handling, the default handling setup definitely should not be the atrocity encountered when the beta was booted up. They may have made that handling scheme the default in an attempt to make the game stand out, but honestly, all it did was showcase how absolutely horrendous the physics were. Why not remove the default scheme altogether and rely on a more typical handling system off the bat?
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Having gone from playing games like Forza Horizon 2, Forza 5, and Need for Speed Rivals in the past year to playing this beta, I felt like this was a slap to the face of the racing genre. I'm all for arcade racers, but the handling in this beta was absolutely horrendous.
I truly hope the game gets tweaked before launch, at least enough to prevent spinning out wildly any time your vehicle so much as grazes against something. At that point it wouldn't be as much of a ch...
I can't tell you how much I appreciate you taking the time to leave this thought-provoking and complex response :)
I'm waiting to see LocoCycle put up on GWG for the Xbox One. It was a launch arcade title and would definitely garner more attention than repeating Crimson Dragon
Yeah, the regular price tag attached to Reach is a tad steep given its age and the fact that it isn't the most recent Halo game. Then again, I find the digital download price for most games on XBL and PSN are steep considering you can generally find physical copies cheaper.
I feel they're at least headed in the right direction, and I realize the game selection on the Xbox One isn't terribly great yet, but they could at least try a little harder rather than recycling Crimson Dragon. It seems the Xbox One titles have about a 50/50 chance of sticking around for 2 months rather than one
It's certainly a good game, but I'm curious to see how it fares in the longer haul rather than the first month or two after launch. If people continue to play on a daily basis, if the post-launch support remains solid, etc
As someone who's been playing the NFS franchise since Hot Pursuit 2, I can see where you're coming from. The open world approach is a very different style than what the series initially presented to the player. I'm not a big fan of the Burnout games and initially I was very put off of some of the more recent NFS titles (namely Most Wanted) that utilized an open world approach.
However, Rivals really does give you that intense sensation you received in the first ga...
Curious as to which platform you're playing the title on. The PC players seem to be having a more positive experience with it, whereas the majority of critics playing it on Xbox One (and to a slightly lesser degree, PS4) have been panning the game for the exact same issues identified in this review. On Metacritic, the Xbox One version has an average score 35 while the PS4 version has an average score of 43. Between those two pages, there is only one "positive" review score betwe...