The fact is that these things now *force* us to perform increasingly ridiculous stunts in order to 100% a game.
This got me all lulzy.
I'd rather tear my eyes out than play this.
Dante's Inferno was awful on PS3. I honestly can't see it getting any better on PSP.
Dante's Inferno sucked on the PS3, and it'll suck on the PSP.
Case closed.
ENOUGH with the zombies already.
Trauma looks like an interesting few hours.
Old people are old.
Sticking to wired controllers out of some boner-inducing memory is ludicrous. Sure, it's fun to remember the good old days of gaming, but trying to create an argument as to why wired controllers are somehow BETTER?
Pull the other one.
More Borderlands DLC? Christ, at least they're keeping the content up.
Can't help but think of DOH!
More shmeh RE5 DLC. Pass.
Bad graphics! NOOOO!
I'm actually liking the fact that this one is a bit different.
Seems like a diamond in the rough.
Really interesting piece. Daddy issues.
This brings me back.
Looks like YawnFest 5000.
This game gives me new hope for the Wii. Sort of.
Will this series never DIE!?
"Skill based stuff are cool but the grinding/online stuff is what keep you in the game longer."
That's ridiculous. Why should developers be creating achievements to make us "grind"? Shouldn't they make their game good enough in the first place so that gamers don't need to complete boring and mundane tasks in order to 100% it?
Or is it just the fact that these achievements and trophies allow developers to get lazy?