I would assume its less about actually managing bandwidth, as not to restrict the amount needed for the game itself and more to do with hard drive usage. e.g. if your writing large amounts of data to the hard drive you are not able to make as many read requests, which naturally would be needed when a game is running.
DJ - pretty sure that was sarcasm dude!
Agreed, team Xbox definitely need to do a better job of that in their presentations, especially when we're months away from launch.
If we changed the words in this story from Microsoft/xCloud to Sony/PSnow I think this comment sections would be quite different.....amusing nonetheless!
Its actually footage from the devkit so not quite from a retail PS5.
Sorry mate but I dont think you do understand what I am saying. My point has nothing to do with having the processing units both running at maximum all the time, it is purely a point about the power needed across the SoC.
If I have a GPU which has enough power supplied to run at max frequency, on a constant basis (and therefore running at max capacity), then freeing up unused power from the CPU is not going to benefit the GPU whatsoever as it cannot clock higher than its ca...
How amusing that you think I dont have handle on it but you think you do LOL. Your answer does not actually answer the question AT ALL.
If both the CPU & GPU already have enough power to both run at max, then there is no need for power to ever need to be redistributed from one to the other as they would already be running at max capacity. Cerny actually said "we use AMD's Smartshift tech to send any unused power from the cpu to the gpu so it can squeeze out a f...
You seem to miss the part where Cerny states "we then tackle the engineering challenge of a cost effective and high performance cooling solution designed for that specific power level" and again if you look at the eurogamer article regarding the same topic..."gives the system on chip a set power budget based on the thermal dissipation of the cooling assembly."
So yes, you are wrong, the thermals are dictated by the maximum power supplied to the SoC. The ...
Quite simply, you are wrong, the PS5 does not look at the thermals to decide when to lower clock speed, it looks at the activities running across each of the processing units. The thermals seem to be pre-determined by the max power budget supplied to the SoC.
None of my points have disputed that. My point was simply that both the CPU & GPU cannot run at their max clocks consistently and in parallel....I was replying to iRetro's comment of... "One doesnt have to be throttled down to bring the other up though, both the CPU and GPU can be ran at their highest clocks at the same time".
If there is enough power for both to run at a constant max frequency you don't need technology to distribute power between the CPU/GPU. If the GPU is running at max frequency and the CPU is not, the extra, unused power from the CPU will not make the GPU anymore efficient if it is already running at max.
Let me clarify, when I talk about running at max frequencies I am talking about running at max on a constant basis (we do not know the potential TDP impact of running at those clocks for prolonged periods of time). I know what Smartshift is but the question remains, if there is enough power being supplied to both the CPU & GPU for each to run at max frequency, consistently, then why the need to "shift" power anywhere?
Edit: I think Sony to clarify a few thing...
If one does not need to be throttled down for the other to hit max frequency then why are they using AMD's smart shift tech? If both the CPU & GPU both have enough power to hit max frequency they would not need a technology that distributes power where it is needed.
@SurgicalMenace
You may want to "do the math" again because you just gave us GP monthly revenue (based on those numbers) which would actually equate to $3.6Billion for a year.