In all my days, I'd never thought I'd see a video game inspired by Borges! I might have bought in just for that, but the art style make it irresistible.
more a "break even in 100 years" scheme, unless you watch thousands of hours of ads. (Upper Echelon just did an expose on this.)
I was able to enjoy the game for what it was at launch (on PC in 2016) because I didn't get on the hype train. I saw it as a passion project from a very small studio, and it hit the sweet spot of what I was looking for at the time: a chill exploration experience with a lot of untapped potential.
Of all the games I've bought, this one has had the best return on investment.
If he hadn't learned anything, he would have offered a long list of specific features, released an E3-style pre-rendered cinematic trailer labeled "in-game footage", and made the round of talk shows gushing his enthusiasm for the project.
All we have here is: "We're working on something. It's a challenge for us."
If anything, he has demonstrated again and again that he has learned to be very disciplined in how he communicat...
Andromeda had better facial animation.
I was going to say, I can imagine a whole series of articles titled: "[insert name of RPG here] and the Illusion of Choice."
And every one of them could contain nothing but a link to The Stanley Parable.
Jackie's death was featured in the 2019 E3 trailer, along with Dex's betrayal, so I'm not sure how much of a spoiler this is.
There are other such moments in the game, which have an intensity and a fearful intimacy to them - with or without romance being involved - because of the way the developers used the first-person perspective: sitting by the campfire at the train junction, exploring Laguna Bend, stirring the soup. But, yes, Misty's response to the mandala caught at my throat, a bit.
Yeah, I think the maxed-out netrunner build is overpowered, and also very enjoyable. For variety, I'm now trying out a build that allows no netrunning at all, a sharpshooter/gunslinger using the Sandevistan operating system. It may turn out to be OP in its own way, but it does add some challenge to the game not to be able to disable cameras and turrets remotely.
I've taken a similar take-it-slow approach to Cyberpunk 2077 (on a decent PC), and have reaped rewards. It's hard to do without the mini-map, but I've avoided fast travel and spent time poking into the various dark corners of Night City and its environs. It's a rich game world, if you take the time.
Well, duh. Is there anything about any video game that ISN'T an illusion? The thing about Night City is that, for the most part, the illusion is convincing, so much so that the only thing missing is the pervasive odor of urine and hot dumpster that big cities get in hot weather.
Well, I was thinking of getting a PS5 as my first-ever console, to complement my gaming PC, but it seems there's no point in that. Pity.
Once again, the good folks at Hello Games put bigger studios to shame.
Anything that kills hype is probably a good thing.
Hype is a kind of poison in the world of gaming, creating inflated expectations that no actual game can possibly satisfy. Lowering your expectations means that, when you start playing the game - and, don't kid yourself, you *will* play the game - you'll experience it as it is, not as you feverishly imagined it to be. You will be more open to surprise and delight at CDPR's trademark excellence in game design and...
This should include games that defined the generation both for good and for ill, including all the developer and publisher sins of the past few years: excessive monetization, releasing unfinished games with vague promises of patching later, and so on. Anthem could be on the list, alongside Fallout 76.
Nothing involving the development or marketing of a video game can ever rise to the level of being "unforgivable."
The first game I remember playing was some variant of Pong, on a machine that included five or six different paddle games. The first game that became an obsession was Dungeons of Daggorath, which was available only on a cartridge for the TRS-80 Color Computer (with Extended Color Basic!) my family acquired sometime in the mid-80s.
I have no great affection for Bethesda. I wanted to like The Outer Worlds, played it for about 10 hours, then just . . . stopped because I was bored with it. It's sort of okay, but basically lackluster.
These are five things that would raise The Outer Worlds to the level of an average, serviceable RPG. As it is, the game is functional and uninspiring.
A "great circle" is a circle inscribed on a sphere, defined by a plane that passes through the center of the sphere. So, the equator is one great circle; the Prime Meridian is another. I imagine they might invoke some mystical ley-line-ish kind of resonance with that, to fit with the supernatural elements of other Indiana Jones adventures.