well, I've got at least the same gaming experience under my belt, along with many years of professional experience. While review scores are of course, subjective(there are plenty of lower scores out there where the reviewer might have your same mindset), GTA5 deserves, in my humble opinion, a fantastic review. Compare it with its peers. It accomplishes a lot and doesn't really get any of them wrong. Most games that start getting big end up being a buggy mess, or the game is just empty...
I just dont think they understand what made the original ones great. It wasnt only showing off their graphics engine that made them fun..
the last attempt at unreal was terrible. the last good one came out in 2004.
i couldn't disagree more. Ghosts was a disappointment. AW is a direct improvement to BLOPS2. "YTers" is a really, really poor way to discern which game is good. Also, the game just came out, calm down a bit. What roof campers? I dont run into that problem. Spawns? you spawn close to your team, and generally away from the opposing team. Its no worse than any other COD. Map design is great. They're back to the 3 path system that works. As for the guns, I can do great with pret...
yeah, the part where your secret agent keeps falling through the floor in the train. totally sucks that its so broken. i totally agree about the graphics. that dragon's wings are like 7 polygons a piece.
I got addicted to beating time trial records this weekend. Just pick a location, and hop in a car, and boom, ghosts are there for you to compete with. beat them, and faster ghosts appear. I got completely addicted and played the same lap and car for a few hours. got to 2nd place on that leaderboard. its so fantastic that every track+car combo has its own time trial leaderboard. instead of just every track. That way if you prefer a slower car, it doesn't stop you from competing. You get l...
thats because Knack is a fun game.
LBP3, as it exists on the PS4, cannot be played on any other platform, including the PS3. It's the same with TLOU for PS4.
shooter is the correct term. Stop trying to complicate it.
History is much more relevant to understanding future possibilities than political science. Also, if you're learning something from a college or university, be weary. Don't just accept what the "professor" tells you. Do your own research. Professors have opinions, too. Most of the faculty thats professor age right now got their mindset during the 60's, 70's, and 80's. AKA tons of drug use without any real understanding of the real world and a strange affinity to ...
i dont have the energy to explain how wrong you are.
I just played a bunch of driveclub this weekend. its gotten A LOT better. the online is smooth and enjoyable. the driving aspect is still top notch. fantastic experience.
actually yes. it means a ton. mobile games are making a TON of money right now and its the best place to be as an indie. easy to develop for platforms, unbeatable market penetration. etc. Don't ignore mobile because you dont like it.
rent it from RedBox.
and MCC should have also not have had connection issues. But here we are.
Also, when platform QA(Sony, MS, Nintendo) find bugs and report them to a publisher, most of the time if its a major publisher, they will argue about it. It's not worth anyone's time to trust a dev when it comes to bugs.
I say this every time and I'll say it again. It comes down to release managers and keeping healthy 3rd party relationships. If you are a major publisher, you can have issues "waved". Platform QA gets gold disks(release disks) at LEAST a month before the targeted launch date(its usually a couple months, for revision time). Here's the deal though, if you are Ubisoft, EA, or Activision, and your "final" release build has any major flaws, they will get waved to be fixe...
what are you even doing? i mean no offense, but are you just re-writing the article here? why? do you feel important? i'm confused.
I think EA was strictly talking about the US
Data. Cost. MGS4 was 50GB. It BARELY fit on a dual layer blu-ray. A lot of that was redundant data for load times, but a hefty portion was audio data. If you had double the voice audio, that might require another blu-ray disk. So, you'd be adding development cost AND a manufacturing cost, so a handful of otakus could be happy.