"ps3 will have the most advanced games this gen, by quite a distance."
This is the first console generation where there is such a gigantic gap in power as the PS3 has over the 360.
Last gen the PS2,GameCube, and Xbox all had roughly the same graphical power.
The PS2 had a huge advantage in floating point and fillrate/framebuffer effects The Xbox had an advantage a multipass triangles - aka 'teh bumpy shiny' stuff The GameCube had it...
What a total moron this clown who wrote this garbage is.
"Poor responsiveness, dropped signals, and overall bad implementation of the motion-sensing"
Wow, an admitted "Nintendo fanboy" spewing a bunch lies and crap about game controls. Shocking!
Every console, arcade, pc joystick company has been working on some form of motion control and other control methods going all the way back to the 1990s.
Tiny number of enemy on screen at once. Laughably low poly car models Completely static and unchanging level geometry Woefully outdated and primitive light...
Guess what Einstein, I've been writing console game engines since the Sega Genesis days with tiled sprite systems all the way up to today's massively parallel Cell/RSX rendering code that I am working right now. I have a library of game engines sitting right here in my archives that span every type of game other than sports. I've worked on every single game technology over the yea...
"PS3 is in 3rd place. It barely outsells the xbox if at all. "
LOL, vgchartz.com.
Microsoft hoping to attract the Wii crowd is like some sleazy downtown porno store owner thinking he is going to start attracting the soccer mom crowd by putting one of those pop a coin in and bounce around kiddie rides out in front of his store.
"Normal maps are used in all modern game engines, they don't hide innadaquacies, the help polish soemthing already very tasty. "
Oh god. Give it a rest.
Normal maps are NOT used in 'all modern game engines'. Their entire purpose is to fake geometric detail the underlying hardware can't handle. That is why this crappy engine is so popular with 360 developers and laughed at by PS3 developers. You put out the high poly marketing shots to fool the fans who are ...
"top notch state of the art and still incredibly hightech engine wise. "
LLLLLLLLLLLLLLOOOOOOOL!
Unreal Engine 3 is a normal mapping engine that uses texture level gimmicks to fake geometric detail. It is Doom 3 era tech. Actually it isn't even Doom 3 era tech because they had to rip out the unified lighting model that Doom 3 had from the first Gears of War because the 360 graphics hardware was too weak to handle it.
Three years into its life and the 360's graphical showpiece is another damn UE3 game. Too bad for Microsoft and Epic no one is letting them get away with the ridiculously fake marketing bullshots they passed off with the first Gears of War game.
I remember seeing the first 'bright lights on shiny metal/plastic' graphics all the way back in the mid-1990s done with 3D rendered sprites. To think that there are still people who are impressed by that ...
What is wonderfully ironic about jmcorp using Gears of War and Mass Effect as examples of 'teh 360s power' is that they are both Unreal Engine games.
UE3 is entirely based upon massive use of normal maps which is a way to fake poly counts/geometric detail with texture level effects. It is a technique used to over come the underlying hardware's inability to push enough polygons. That is why it is so popular on the 360 and considered a joke on the PS3. Normal maps look incredibly l...
It is likely that jmcorp actually believes the crap he just spouted.
Those infamous fake Unreal Engine marketing shots for Gears of War and Mass Effect were seized upon by 360 fans the same way a person would if your bank accidentally deposited a million dollars into your account. You want it to be true so badly that you actually start believing the money is yours.
360 owners did a good job of making PS3 owners believe the 360 was in the same league graphically as th...
"ps3 will have the most advanced games this gen, by quite a distance."
This is the first console generation where there is such a gigantic gap in power as the PS3 has over the 360.
Last gen the PS2,GameCube, and Xbox all had roughly the same graphical power.
The PS2 had a huge advantage in floating point and fillrate/framebuffer effects
The Xbox had an advantage a multipass triangles - aka 'teh bumpy shiny' stuff
The GameCube had it...
"but it's just a shame Sony failed to give it the horsepower to run all 12 cylinders"
LOL! An Xbox 360 owner actually WROTE THAT!!!
Gotta love the power of delusion as the PS3 continues to graphically humiliate the 360 this gen.
And here we go with the same tired old BS games where we are all supposed to be shocked that a console company denies they are planning a price cut.
"What??? Don't they want to sell more systems!?!"
"and in the case of lair, ruined an entire game. "
LOL!!!!!!
Wow guy! Did ya, like, read that on THE INTERNET???
But thanks for making yourself look stupid to everyone who played Lair.
okcomputer, now you're just embarrassing yourself even more. Give it a rest.
You tilt the control left the dragon immediately turns left.
You tilt the control right the dragon immediately turns right.
You tilt the control ba...
LOL! Dude seriously...
What a total moron this clown who wrote this garbage is.
"Poor responsiveness, dropped signals, and overall bad implementation of the motion-sensing"
Wow, an admitted "Nintendo fanboy" spewing a bunch lies and crap about game controls. Shocking!
Every console, arcade, pc joystick company has been working on some form of motion control and other control methods going all the way back to the 1990s.
I guess if your console i...
.
They're occupied over on the Playstation blog and the official boards making up problems and hardware issues right now...
"Why was this game even made?"
So when Too Human gets reviewed people will be able to say:
"So, it's worse than SPOGS Racing"
"I'm a digital games artist,"
OMG, an artist babbling about rendering tech...
Guess what Einstein, I've been writing console game engines since the Sega Genesis days with tiled sprite systems all the way up to today's massively parallel Cell/RSX rendering code that I am working right now. I have a library of game engines sitting right here in my archives that span every type of game other than sports. I've worked on every single game technology over the yea...
"PS3 is in 3rd place. It barely outsells the xbox if at all. "
LOL, vgchartz.com.
Microsoft hoping to attract the Wii crowd is like some sleazy downtown porno store owner thinking he is going to start attracting the soccer mom crowd by putting one of those pop a coin in and bounce around kiddie rides out in front of his store.
"Normal maps are used in all modern game engines, they don't hide innadaquacies, the help polish soemthing already very tasty. "
Oh god. Give it a rest.
Normal maps are NOT used in 'all modern game engines'. Their entire purpose is to fake geometric detail the underlying hardware can't handle. That is why this crappy engine is so popular with 360 developers and laughed at by PS3 developers. You put out the high poly marketing shots to fool the fans who are ...
"top notch state of the art and still incredibly hightech engine wise. "
LLLLLLLLLLLLLLOOOOOOOL!
Unreal Engine 3 is a normal mapping engine that uses texture level gimmicks to fake geometric detail. It is Doom 3 era tech. Actually it isn't even Doom 3 era tech because they had to rip out the unified lighting model that Doom 3 had from the first Gears of War because the 360 graphics hardware was too weak to handle it.
Unreal Engine, fail.
Three years into its life and the 360's graphical showpiece is another damn UE3 game. Too bad for Microsoft and Epic no one is letting them get away with the ridiculously fake marketing bullshots they passed off with the first Gears of War game.
I remember seeing the first 'bright lights on shiny metal/plastic' graphics all the way back in the mid-1990s done with 3D rendered sprites. To think that there are still people who are impressed by that ...
What is wonderfully ironic about jmcorp using Gears of War and Mass Effect as examples of 'teh 360s power' is that they are both Unreal Engine games.
UE3 is entirely based upon massive use of normal maps which is a way to fake poly counts/geometric detail with texture level effects. It is a technique used to over come the underlying hardware's inability to push enough polygons. That is why it is so popular on the 360 and considered a joke on the PS3. Normal maps look incredibly l...
LOL!
The poor liddle Halo fans are scared shîtless of Killzone 2.
They should be...
It is likely that jmcorp actually believes the crap he just spouted.
Those infamous fake Unreal Engine marketing shots for Gears of War and Mass Effect were seized upon by 360 fans the same way a person would if your bank accidentally deposited a million dollars into your account. You want it to be true so badly that you actually start believing the money is yours.
360 owners did a good job of making PS3 owners believe the 360 was in the same league graphically as th...